At full price, Animal Fight Club is £3.99 ($3.99) on the Nintendo Switch, £4.72 for the deluxe edition on PC through Steam, so expectations going into the game were, naturally, tempered. The developer, Marco Amadei, has a few other cheap games on their Steam page, like Easy Red and A Front Too Far, but the majority of them have achieved a mostly or very positive response through user reviews.
Animal Fight Club is a game in which you get animals, build a squad of animals, fight other squads of animals, and then you can also invent new creatures to enhance your army. It’s a fairly mad-sounding game with a low price tag, so it’s understandable why people, including this reviewer, would be intrigued.
This Animal Fight Club review is mostly spoiler-free and despite delving into the pros, cons, and appearance of microtransactions within the game, it only takes up to five minutes to read!
Animal Fight Club review in five minutes
Entering into the game, it’s clear to see that while some effort has been put in to create battle environments, it’s all about the animals. While simplistic, the animals are quite well designed and enjoyable to play alongside, with each of them producing their own sounds whenever you perform an attack.
The actual battle mechanics are incredibly basic, pressing one button to attack, switch creature, and dodge, as well as moving the animal and camera with the analogues. It’s very likely that the fighting side of the game was only implemented to help decide silly hypothetical questions as to which animal, or which hybrid animal, would win in a fight – which is fair enough.
Taking the gameplay with a pinch of salt, the real appeal is splicing two animals together in the Mix Animals feature. Not only do the resulting creatures offer a chuckle and provide a source of progression and tactics to army building due to the weight cap, but the generated names are so incredibly lazy that it’s rather funny – all hail the Hummingbodile.
While it is a meant to be a light game that’s a bit of fun, the fights do get repetitive and dull quite quickly, but the ability to mash creatures together to build a stronger team does add intrigue and a desire to push on and progress. Basically, you do the battles to earn the coin to get more animals to splice. The biggest element lacking that could have made this game a huge cult hit, however, is an online multiplayer mode.
A final bit of appreciation for Animal Fight Club is that it actually uses the touch-screen interface, albeit only in the menu, unlike so many top games on the hybrid console.
Does Animal Fight Club have microtransactions or loot boxes?
While there is an in-game currency to earn and then use to purchase mystery animal crates, you have to give credit to the developer of Animal Fight Club for not monetising this aspect.
The Nintendo Switch version is free of in-game purchases. The Steam version does have the option to buy an Animal Fight Club: Australia Export DLC for a few quid, but the Switch version comes complete with those DLC animals – which includes sharks and koalas.
Animal Fight Club is a fairly fun and cheap game
The design of the animals and the core part of the game – mixing creatures together – is rather enjoyable, with the game evidently being created just to be a bit of fun. The basic battle controls and lack of multiplayer do hinder the game somewhat, but anyone who is intrigued by the idea of mashing animals together and then fighting them will probably have a couple hours of fun on Animal Fight Club.
Animal Fight Club review recap
- While fairly basic, the animal designs are quite nice.
- Blending animals together to see the results is a good laugh.
- Animal Fight Club doesn’t deploy microtransactions even though it could.
- Very basic combat controls.
- Environments look a bit different but are all flat squares.
- Lacks the multiplayer elements that a game like this should be made for.
Animal Fight Club does not feature in-game purchases.
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