Big Rumble Boxing: Creed Champions – Controls Guide for Switch, Xbox X|S and How to Play

Get ready for some arcade boxing fun with this controls guide.


Survios, Inc.’s Big Rumble Boxing: Creed Champions has arrived on Nintendo Switch, Xbox Series X|S, and PCs through Steam.

The arcade boxing game has two modes, Arcade and Versus, that features characters from the Rocky and Creed movie franchises, including the game’s titular character. In Arcade, you can choose from an array of boxers and embark on an individualized story for each character against progressively difficult challengers. This mode is where you will also unlock skins for each character.


Versus Mode is where you will unlock hidden characters. You first must defeat other boxers before you can challenge a hidden boxer, unlocking them once you defeat them.

This guide will detail the controls and mechanics for Big Rumble Boxing: Creed Champions, including some advanced tips, which should give you an advantage against this world of boxers.

Big Rumble Boxing: Creed Champions Controls for Switch

  • Move: L (or D-Pad)
  • Basic Attack: Y
  • Power Attack: X
  • Dodge: B
  • Grapple: A
  • Guard: ZR
  • Activate Super: ZL

Big Rumble Boxing: Creed Champions Controls for Xbox (Xbox One/Series X|S)

  • Move: L
  • Basic Attack: X
  • Power Attack: Y
  • Dodge: B
  • Grapple: A
  • Guard: RT
  • Activate Super: LT

*Note: You cannot remap the controls for Big Rumble Boxing.

In this guide, the analogue stick is denoted as L for both consoles. This guide also proceeds with controls from the Switch.


Fighter types

Big Rumble Boxing is not like what is hailed as the best boxing game franchise ever in Fight Night, and that is fine! It never intended to be a Fight Night.

Instead, you have arcade style fighting and animations with a basic button layout that nearly everyone can understand. However, while easy to use, the controls are difficult to master, and button-mashing will only lead to more frustration and defeat.

There are three different fighter types available in the game. These are General, Brawler, and Swarmer.


  • Generalists: These do not excel in any one area, but are not deficient in any either. If you prefer counterstriking, try the Generalist.
  • Brawlers: These are usually the slowest, but also the strongest and most damage-resistant. If you like overpowering your opponent, the Brawler was made for you.
  • Swarmers: These are the quickest fighters and favor fast combinations, but lack the power and damage-resistance of even a Generalist, let alone a Brawler. If you like quick combos and speedy feet, go for the Swarmer.

Choose the type that fits you best, though keep in mind you will need to play through Arcade Mode with every player to unlock every skin for a completionist run.

Match mechanics overview

Each round lasts for one minute of real time, and while short by Fight Night standards, this is a perfect length for an arcade boxer. It is unlikely that you will reach the final round (only the fifth round was reached during the review), and most matches will end after a fighter is knocked down four times (though some can end after three).

Each boxer will regain some health at the end of a round, with the guard meter refilling completely. The boxer who knocked down their opponent will regain a minimal amount of health as their opponent recovers to their feet.

A successful knockdown is denoted by a star beneath the respective player’s health/guard meters. If a fighter recovers from a third knockdown, their health bar turns red as opposed to the normal green. This also generally increases the aggressiveness of the CPU opponent.

If you are knocked down, the recovery mechanic is to bash Y (or X on Xbox) repeatedly until the green circle fills. The first attempt can be done in under two seconds, but will become more difficult with each knockdown. Do not be surprised if there are times when you cannot make the ten count after the third knockdown.

The difficulty has no bearing on unlocks or completion, so play at the difficulty that provides you the best balance of fun and challenge. You can also restart during the match and/or retry the match after defeat with no penalty. It may take several tries to beat certain characters in Arcade, so at least take solace in there being no penalty.

Offense and defense strategies

Your basic attack should be the focus of your strategy. Tapping it up to four times will unleash a combo. Holding down, back, or up and hitting Y to begin your combo will have you attack from a different angle to a normal jab. You can add a flair with what the game calls a “Combo Ender” by holding down, back, or up and hitting Y at the end of your combo.

Power attacks should be used in conjunction with a combo or when your opponent is staggered/off-balance, as missing them leaves you open for counterattacks. Some fighters can charge certain power attacks for added damage, but this also leaves them open to being struck while charging. However, some Brawlers have “unblockable” attacks, notable by the red light surrounding the fist, that will go right through an opponent’s strikes (although they will still “tank” the damage).

Should you be skilled enough to trap your opponent against the ropes or in a corner, you can use this to your advantage. Should you send them into a corner turnbuckle, they will remain staggered in the corner, allowing you to land a combo or even Super. Should you bounce them off of the ropes, they will be momentarily off-balance (not as long as being staggered), allowing another combo to land.

Landing attacks builds up your Super meter, but unlike other games, you only have one bar, so you cannot store Supers. Each boxer has a unique Super that is generally a one to five-punch combo. A Super will begin with a slight cutscene of the boxer, giving the opponent a moment to ready a response.

Of course, landing a Super deals far more damage than even a charged power attack. For example, the game’s title character, Adonis Creed, has a four-punch Super, while his unlockable father, Apollo Creed, lands a two-punch Super to the chin.

The best time to aim for a Super is after blocking a combo, and especially after blocking a Super. While landing a Super can help to turn around a fight, missing one leaves you wide open for attack and can lead to a loss.

Benjamin “Benji” Reid landing his one-punch body shot Super

Defensively, you cannot guard forever as the meter will slowly drain with each block (the meter is the purple bar below your health). If the meter drains fully, you will suffer from being staggered, leaving you open for several attacks before you can regain your character.

It is best to guard and immediately follow with a combo of your own just after blocking the last punch in the opponent’s combo. Dodging, using B and a direction (or A on Xbox), is also helpful, but if you are already being hit or guarding, you cannot dodge (you can also use forward and B to dash into an attack).

If you time your guard just right, just as the opponent is about to strike you, you will score a “Slip Counter” where you dodge and respond automatically with a counterstrike. It is easy to spot when a Slip Counter has occurred as the character has a light blue shadow effect that trails the fighter. As soon as you land a Slip Counter, follow with a quick combo and ender!

Be wary, though, as occasionally a Slip Counter can be countered. It can be very frustrating to hit a Slip Counter and ready your combo, only to be hit by a Slip Counter! This also means you can Slip Counter a Slip Counter.

Lastly, at all costs, avoid being hit with Supers yourself. The CPU can get into the habit of attempting a Super after a lull in the action to try to surprise you, but usually leaves you enough time to block. If you block a Super and have one saved, launch yours right after. The CPU will also, on higher difficulties, make you pay after blocking or landing a combo by launching their Super, so be prepared.

If you can get the timing right, you can counter a Super with one of your own, a move which the game calls “Stealing Thunder.” You must hit your Super as soon as the cutscene ends for your opponent. A moment after and it’s too late – you will be hit. The benefit to this is that while you can block the Super, you will still take slight damage from blocking, whereas “Stealing Thunder” leaves you with no damage.

The best piece of advice is to practice! You will need to find out what makes each fighter unique and who fits your playstyle best. Mastering the controls and timing will take time.

Now you have what it takes to help make you a champion boxer on Big Rumble Boxing: Creed Champions. Go forth and score some impressive knockouts!

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Bruce L

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