GreedFall Review: Five-Minute Reviews

Thinking about playing GreedFall?

Following the story of a noble exploring the colonial-invaded land of Teer Fradee, GreedFall sees the player make the important choices which impact the lives of the natives and warring human nations.

GreedFall is the latest title from French developers Spiders, who are known for their work in the action role-playing genre. GreedFall, which costs £45 ($55), is available on PC, PlayStation 4, and Xbox One.

Deciding to come out during the rammed release period of September, GreedFall was very much under the radar until E3 2019, after which the trailers came thick and fast.

While not the most highly-anticipated game of the month, the developer’s well-documented aim of filling the void left by BioWare, as detailed in Escapist Magazine, made the story-driven, wholly single-player action-RPG an intriguing prospect for many gamers.

This GreedFall review is completely spoiler-free, and despite delving into the pros, cons, and appearance of microtransactions within the game, it only takes up to five minutes to read!

GreedFall review in five minutes

Once you’ve spent some time in GreedFall and been allowed to explore a little, you’re bound to love the detail put into the incredible world created by Spiders. The many maps are fairly large and filled with creatures to kill and resources to gather. Cities and villages are bustling with people who you can interact with, including merchants, mission-driven characters, and those requiring your assistance in side quests.

The music is as immersive as the graphics, but the real driving force behind this game is the story and RPG elements. It’s a tale of human invaders disrupting the natural balance of the once-peaceful island, awakening mighty guardians who have come to the aid of the natives: lessons of the tale are obviously but not forcefully relatable to the real world.

As the legate of the congregation – a line you’ll hear your character utter many times – your role is to forge alliances or make war alongside a selection of your companions, each of whom represents the different factions on the island.

The game boasts a strong system of character progression, with three different webs to build up your character’s skills and abilities, such as crafting, science, the strength of attacks, charisma, and the use of magic – if you so choose. In the gameplay itself, combat is satisfying and varied while interactions give enough choices to allow you to impact the main story’s direction significantly.

As grand as the graphics are, the one element that sticks out is the facial animation. In the scenes when you must talk and make a decision – of which there are many – you’re bound to notice that something isn’t quite right about the way that the faces move. It’s not a debilitating factor and can be evaded by reading the subtitles, but initially, it’s quite odd.

The only other major knock against GreedFall is that the loot from killing creatures isn’t very varied. The range of beasts to battle is ample, with many sub-variants of each of the ghastly and challenging native animals, but the loot is very much the same with each triumph.

As you progress through the story and interact with all of the main characters from all sides of Teer Fradee, you’ll uncover the incredible level of attention that Spiders has put into building this world, the story, the lore, and the characters. It’s very impressive.

Does GreedFall have microtransactions or loot boxes?

GreedFall is entirely microtransaction free. Once you buy the game, you have the whole game. Spiders have even gone as far as to say that they shan’t be doing any DLCs so that they can avoid games-as-a-service aspects.

GreedFall is a damn good game

Spiders have clearly put a lot of thought and attention into the game mechanics, story, and world-building to create this unique and intriguing landscape in GreedFall. It could do with a little polish and some more depth in regards to loot and crafting, but as an action RPG with 50 hours-plus of gaming that doesn’t tote a triple-A price tag, it’s pretty damn good for anyone who appreciates single-player, story-driven adventures.

GreedFall review recap


  • An intriguing and vivid world rife for exploration.
  • Fun gameplay from decision making to combat.
  • A great single-player story.


  • Facial animation is a bit off-putting at first.
  • Loot is quite shallow, particularly after defeating beasts.


GreedFall doesn’t have any microtransactions.

Overall Rating

Ben Chopping

Will give almost any game a chance, particularly those that include wildlife, monsters, or prehistoric creatures of any kind.