Ghostwire Tokyo: Best Skills and Full Skills List

Here are Outsider Gaming's list of best skills in Ghostwire: Tokyo, and a full list of all skills.


Ghostwire: Tokyo is a first-person horror game where you use the combined forces of Akito and KK to take on “Visitors” and free spirits. Along the way, you’ll learn new skills and abilities as you gain key items and progress through main missions.

Below, you will find Outsider Gaming’s ranking of best skills. What follows will be a full list of skills available in Ghostwire: Tokyo.


Skills will be listed in alphabetical order by Anglicized Japanese name as listed in the game. The full list that follows will be in the order that they’re listed from top to bottom on the screen. Luckily, most were already listed as the best skills to target early in the game.

There will be slight spoilers mentioned in the list.

1. Fudo (Core Exposure – Duration Boost)

The longer a core is exposed, the more chance you have to kill enemies by grabbing their core(s).

Tree: Abilities
Levels: Two
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Zero

Fudo should be one of the first skills you unlock. The longer a core is exposed the more time you have to grab it for a kill. Even better, the longer it’s exposed, the more time you have to expose other cores and simultaneously pull multiple cores, killing several foes at once.


At max, the time that cores are exposed increased by two-and-a-half times.

Fudo should be paired with the numbers three and seven on this list for maximum effect.

2. Inubashiri (Faster Sneaking)

Tree: Abilities
Levels: Two
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Three


If Fudo is one of the first skills you target, Inubashiri should be the first skill you upgrade. The first upgrade increases your sneaking speed by 30 percent. After applying three magatama, you can then purchase the last upgrade for a 60 percent increase in sneak speed.

Most enemies will be too fast for you to sneak up on them while they’re moving with no upgrades. Even with the first upgrade to 30 percent, some enemies are still too fast. Being able to quickly move in, Quick Purge, and retreat is a useful tactic.

3. Kukirihime (Core Grab – Speed Boost)

Tree: Abilities
Levels: Two
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Three

Kukirihime increases the speed at which you pull cores. At first, it takes a few seconds, but can increase to twice as fast. This is important because Akito is vulnerable to attack while pulling cores! This is why pairing Kukirihime with Fudo is ideal as, particularly when facing a swarm, you can expose more cores and grab them faster to quickly eliminate opponents.

Kukirihime should be paired with numbers one and seven on this list for maximum effect.

4. Omoigane (Spectral Vision – Range Boost)

Spectral Vision outlines items and enemies in blue, even through walls and floors.

Tree: Abilities
Levels: Three
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Zero

An ability unlocked through main mission gameplay, Spectral Vision acts similarly to Focus from the Horizon series. You’ll be able to see items and enemies through walls and floors. This is a great way to plan your attack and see the patrol patterns of Visitors.

At max, the range of the Spectral Vision is increased to 50 meters. This is an astonishing range that will allow you to scope out ideal – unimpeded – paths to your destinations.

5. Susanoo (Wire In – Duration Boost)

Tree: Abilities
Levels: Three
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Three

Unlocked after reuniting KK with Akito’s body after the battle with Akito’s corpse, this may be the most powerful skill you learn during gameplay. When your resonance is full, you can unleash a Wire In by pressing L3 and R3 together (press down on the left and right analog sticks). You will remained “Wired In” until your resonance depletes.

This will send out a shockwave that will down all Visitors in the vicinity, opening them up for easy attacks. If you want to pull a bunch of cores at once, do this in the middle of a swarm and send out Wind Weaving attacks, one to each downed opponent, and pull their exposed cores together.

The best part is that unleashing this will full replenish SP for Ethereal Weaving. If you’re running low on ether and have full resonance, unleash a Wire In to turn the tide of battle.

At max, the time you remain “Wired In” increases to 50 seconds.

6. Tatenui (Perfect Block – Ether Boost)

Tree: Abilities
Levels: Two
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Three

Tatenui is great for when you need ether and have only one or two Visitors to deal with. It produces ether after a Perfect Block. To hit a Perfect Block, press L1 just before an attack lands. It’s much easier to time with melee attacks than with ranged attacks. This can easily be spammed to refill your Ethereal Weaving ether stock, usually for Wind and Water Weaving.

At max, a Perfect Block will double the amount of ether produced.

7. Wakumusubi (Core Grab – HP Restoration)

Grabbing a core after damaging an enemy affected by the Stun Talisman.

Tree: Abilities
Levels: Two
Skill Points Cost: 10; 15
Magatama Needed (if necessary): Zero

Wakumusubi is critical because it gives you mid-battle healing without using items. With Wakumusubi, you will regain health with every core pulled, which is why it works so well with Fudo and Kukrihime. At max, a core pull will restore15 HP.

If you’re struggling, use a Wire In, expose multiple cores, and pull them for quick healing. Wakumusubi will be essential when dealing with swarms and waves of opponents like you’ll encounter during some main missions and side missions.

Below is the full skills list in Ghostwire: Tokyo. There are three trees: Abilities, Ethereal Weaving, and Equipment. The list will be in this order.

Skill Tree – Abilities

  • Omoigane
  • Amenokagami (Glide and Glide – Duration Boost): Allows for Akito to glide through the air, which is unlocked by playing through the main missions. The Duration Boost increases max glide time to five seconds.
  • Amenotori (Grapple and Grapple – Summon Tengu): Allows for the grappling of tengu to reach high places, which is unlocked by playing through the main missions. The Summon Tengu allows for the summoning of a tengu to grapple immediately. Note that Summon Tengu has the highest magatam cost to unlock the ability at seven.
  • Susanoo
  • Inubashiri
  • Hakkei (Ether Shakedown and Ether Shakedown – Ether Boost): Allows for the generation of ether on successful melee attacks. The Ether Boost doubles the amount of ether generated.
  • Tatenui
  • Wakumusubi
  • Fudo
  • Kukirihime
  • Ninigi (Melee Core Grab and Melee Core Grab – Speed Boost): Allows for grabbing exposed cores with a melee attack using L2 when near an open core. The Speed Boost increases the core grab by two-and-a-half times. Akito is invulnerable during a Melee Core Grab.
  • Futsunushi (Ground Attack Boost): At max, the damage to grounded enemies is doubled.
  • Tajikara (Ground Core Grab and Ground Core Grab – Speed Boost): Allows for a Quick Purge on downed enemies. The Speed Boost doubles the speed of the Quick Purge.
  • Michikiri (Spirit Absorption – Speed Boost): At max, the speed of absorbing spirits is tripled.

Skill Tree – Ethereal Weaving

  • Shinashiki (Wind Weaving): The base that unlocks Wind Weaving. This is the Ethereal Weaving you possess when you begin the game.
  • Shinatobe (Wind Weaving Speed Boost): At max, the fire rate for Wind Weaving attacks is increased by 50 percent.
  • Shinatsuhiko (Wind Charge Attack – More Shots): At max, the number of Wind Weaving attacks fired with a charged attack is increased to four.
  • Wadashiki (Water Weaving): The base that unlocks Water Weaving. This is unlocked by cleansing the Yashin Shrine.
  • Wadatsumi (Water Weaving – More Shots): At max, allows for the firing of three Water Weaving attacks at one time.
  • Wadanokami (Water Charge Attack – Width Boost): At max, the width of a Water Weaving charged attack is increased to nine meters.
  • Hinoshiki (Fire Weaving): The base that unlocks Fire Weaving. This is unlocked for cleansing the Shiroyama Shrine.
  • Hinokagatsuchi (Fire Weaving – Piercing): At max, Fire Weaving attacks can pierce through multiple enemies as well as obstructions like umbrellas and shields.
  • Hinokagabiko (Fire Charge Attack – Radius Boost and Fire Charge Attack – Range Boost): At max, increases blast radius of Fire Weaving charged attacks to six meters and the range to eight meters.
  • Takehaya (Charge Attack and Charge Attack – Speed Boost): At max, shortens charge time of charged Ethereal Weaving attacks by 50 percent.

Skill Tree – Equipment

  • Hoteison (Talismans and Talismans – Capacity Boost): At max, increases talisman capacity to eight.
  • Yumitsukai (Bow and Arrows and Quiver Boost): At max, increases quiver size to 20 arrows.
  • Yuminarashi (Bow – Speed Boost): At max, increases bow draw speed by 1.75 times.
  • Fukurokuju (Prayer Beads and Prayer Beads – Extra Set): At max, allows for the wearing of three prayer beads.
  • Daikoku (Consumable – Capacity Boost): At max, increases consumables capacity to ten of each kind.

Now you have the best skills to target and apply your skill points in Ghostwire: Tokyo. Which ones will you target? Will you boost your Ethereal Weaving instead, or are you more of an equipment-based gamer?


Bruce Lee

Bruce "Lee" is the Lead Editor for OutsiderGaming. He's a passionate writer, great editor who works tirelessly to develop young writers, and of course a great gamer. Bruce is interested in many games--from MLB the Show to the newest Pokemon releases.
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