Humankind: Best Industry Build

Looking to maximise your Industrial output in Humankind? This build will do just that.

Having a good Industry income is vital for any Culture to succeed, but this build takes it to the extreme. Increasing your Industry will enable you to create more Districts, Infrastructure, and Units incredibly quickly, advancing your civilisation beyond that of your rivals throughout each Era.

Your research may be slower than that of other Cultures, but once you do hit those milestone Technologies, youโ€™ll be able to exploit them very efficiently. If another Culture is getting too far ahead, you can use your ability to manufacture Units quickly to overpower them.

As a Builder Culture, your main aim to end the game will be to complete the mission to Mars and earn more Fame than your opponents can.

In this article, we cover the best Industry-producing Cultures through all six of the Eras, detailing their abilities and how best to take advantage of them.

Ancient Era – Egyptians

Affinity:  Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

Legacy Trait: Grand Planners

  • +1 Industry on Tile producing Industry
  • -10% on District Industry cost

Emblematic District: Egyptian Pyramid

  • +1 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter
  • +1 Workers Slot on City or Outpost
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: Markabata

  • Combat Strength: 24
  • Move: 6
  • Range: 3

Traits:

  • Ranged โ€“ Receives a penalty to its Combat Strength when defending close-combat attacks.
  • Move and Fire โ€“ Can perform a full move after making an attack.

Research Unlock: Wheel

As you begin forging an empire from humble beginnings, your first pick for the Ancient Era should be the original masters of Industry, the Ancient Egyptians. Their Legacy Trait is especially useful at laying the foundations for good Industry income, providing a -10% Industry cost reduction and a +1 Industry on Tiles producing Industry.

Using the Legacy Trait of the Egyptians, you can build Districts quicker than your opponents, and you should use this to your advantage to build your unique District the Egyptian Pyramid, this District gives you a nice increase to your Industry and a Workers Slot for your City. You can always use the Builder Culture trait, Land Raiser, to create an Industry boom for the chosen City and mass-produce Districts at a cost to your other resources.

The Markabata is a powerful, ranged chariot unit. The main drawback to this unit is that you must research the Wheel before you can unlock it, but once you have it, you can more than compete with the other units of the Ancient Era. Mastering the Move and Fire trait will increase your proficiency in combat by a massive amount, enabling you to outmanoeuvre most opponents.

Pairing this Culture with the Cultural Wonder, the Pyramid of Giza, is a must as this will give you a further -25% Industry cost on Districts, making your Districts even cheaper to build.

Classical Era – Maya

Affinity: Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

Legacy Trait: Tireless Spirit

  • +2 Industry per Workers on City or Outpost

Emblematic District: Kโ€™uh Nah

  • +3 Industry per number of attached Territories
  • +2 Faith
  • -10 Stability
  • +4 Industry per adjacent Makers Quarter
  • +1 Workers Slot on City or Outpost
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: Noble Javelineers

  • Combat Strength: 25
  • Move: 4
  • Range: 3

Traits:

  • Ranged โ€“ Receives a penalty to its Combat Strength when defending against close-combat attacks.
  • Poison โ€“ Applies a poisoned status to the target, which reduces its Movement Speed and Attack Range.

Research Unlock: Standing Army

As you reach the Classical Era, youโ€™ll want to choose the Maya Culture in order to keep building your Industry production while expanding your civilisation. The Legacy Trait of the Maya provides a +2 Industry boost to your Workers stationed within the City.

While your Legacy Trait improves your Workers Industry output, the unique District of the Maya will also provide you with an extra Workers Slot to take advantage of, and will increase in efficiency for every Territory you attach with a +3 Industry bonus per Territory. Build the Kโ€™uh Nah adjacent to any of your Egyptian Pyramids to maximise the Industry the two Districts can produce.

One downfall of playing as the Maya is that it may leave you open to assaults, as the Noble Javelineers arenโ€™t close to the best units of this Era. You might have to resort to being a thorn in your enemiesโ€™ side, for now, employing hit and run tactics to frustrate opponents and keep their numbers low.

Medieval Era – Khmer

Affinity: Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

Legacy Trait: Servants of Magnificence

  • +3 Industry on Makers Quarter

Emblematic District: Baray

  • +1 Industry per Population
  • +5 Food
  • -10 Stability
  • +2 Industry per adjacent River
  • +1 Workers Slot on City or Outpost
  • Count as โ€˜Farmers Quarterโ€™
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: Dhanvฤซ-gaja

  • Combat Strength: 42
  • Move: 6
  • Range: 3

Traits:

  • Ranged โ€“ Receives a penalty to its Combat Strength when defending against close-combat attacks.
  • Move and Fire โ€“Can perform a full move after making an attack.

Research Unlock: Military Architecture

The Maya of the previous Era provide good Industry bonuses, but it is best to get what you need from the Era and move on quickly to the more powerful Khmer. Providing +3 Industry on Makers Quarters, the Legacy Trait of the Khmer provides an instant boost to your Industry production, and ensures more growth with every new Makers Quarter that you build.

The Baray built by the Khmer utilises Rivers as a way to improve your Industry. Tactically placing these near Rivers can provide a tidy boost to your already bloated Industry production. Youโ€™re also granted a huge boost by this District in the form of a +1 Industry per Population bonus, and will combine well with the Legacy Trait of the Maya by providing a Workers Slot on your City.

Making up for the Mayaโ€™s lack of military might, the Khmer come ready to fight with a ballista mounted elephant, which unsurprisingly is one of the deadliest available in the Medieval Era.

Early Modern Era – Mughals

Affinity: Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

Legacy Trait: Imperial Magnificence

  • +2% Industry per number of Territories in your sphere of Influence on Capital.

Emblematic District: Jama Masjid

  • +3 Industry per Workers
  • +2 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: Gajnal

  • Combat Strength: 49
  • Move: 6
  • Range: 4

Traits:

  • Gunner โ€“ Fights at full Combat Strength even when defending against close-combat attacks.
  • Move and Fire โ€“ Can perform a full move after making an attack.

Research Unlock: Siege Cannons

As you move later into the game youโ€™ll reach the Early Modern Era, and one Culture that stands out above the rest in this Era is the Mughals. This Builder Culture is ready to take your Industry production to the next level, with their fantastic Legacy Trait adding +2% Industry per number of Territories in your sphere of Influence on Capital.

The Jama Masjid District belonging to the Mughals will give your Workers yet another Industry boost โ€“ this time they gain +3 Industry for each Worker in your Cities. This District can also increase the improvements the Egyptian and Maya Cultures added to your Makers Quarters, with a +3 Industry boost for adjacent Makers Quarters.

The Mughals are another industrial powerhouse with a fearsome unit to deploy in combat. The Gajnal is another elephant unit, but this time theyโ€™ve upped the ante by attaching an artillery gun to it. Most factions will be trembling at the sight of such a force and you shouldnโ€™t have trouble building a number of these units due to your high Industry production, so be sure to expand your empire during Eras in which you have the upper hand in fights.

Industrial Era โ€“ Siamese

Affinity: Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

Legacy Trait: Gilded Orchids

  • +3 Industry per District on all Cities
  • +1 Money generated from ongoing Trade in all Cities

Emblematic District: Floating Market

  • +1 Money per Population
  • +5 Industry
  • -10 Stability
  • +3 Money per adjacent Market Quarter
  • Count as โ€˜Market Quarterโ€™
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: Gatling Elephant

  • Combat Strength: 55
  • Move: 6
  • Range: 4

Traits:

  • Gunner โ€“ Fights at full Combat Strength even when defending against close-combat attacks.
  • Suppression โ€“ The targeted unit cannot move next turn and has reduced Combat Strength.

Research Unlock: Trench Warfare

Possibly the best Culture to build an efficient Industry with is the Industrial Eraโ€™s Siamese Culture. They are one of the two choices of Builder Culture in the Industrial Era, alongside the Persians, but the Siamese come out on top courtesy of their greater potential for Industry.

After selecting the Siamese, youโ€™ll receive a massive +3 Industry per District on all Cities in your empire. This will give your production a huge boost, especially considering that you should have amassed a lot of Districts with the amount of Industry that youโ€™ve produced through the Eras.

Although the unique District of the Siamese only provides you with +5 Industry per Floating Market, the Legacy Trait more than makes up for this. The Floating Market mainly produces Money, which is equally as useful as youโ€™ll be able to buy out the construction cost of things, rather than spending turns building them.

The third elephant unit in a row and easily the most fearsome, the Siamese Gatling Elephant will dominate the battlefield once youโ€™ve managed to research the Trench Warfare Technology. After youโ€™ve done this, youโ€™ll be able to make this Era one of expansion and domination.

Youโ€™ll want to claim the Eiffel Tower Cultural Wonder in this Era as it will provide your empire with a boost of +1 Industry per Population on all Cities, providing even more Industry to fuel your civilisation.

Contemporary Era โ€“ Australians

Affinity: Builder

  • Land Raiser: Builder Cultures can, for each City in their Empire, activate a special mode that causes the City to convert all Science, Money, and surplus Food into Industry for a minimum number of turns.
  • Pride: Whenever a new District is built in a Builder Cultureโ€™s City, its Stability increases.

 Legacy trait: Dream Weavers

  • +20% Industry on all cities

Emblematic District: Strip Mining Complex

  • +10 Industry
  • +15 Pollution
  • -10 Stability
  • +50 Industry per adjacent Strategic Resource Deposit
  • +1 Industry Worker Slot on City or Outpost
  • Count as โ€˜Makers Quarterโ€™

Emblematic Unit: All Terrain PMV

  • Combat Strength: 64
  • Move: 8
  • Range: 6

Traits:

  • Armoured vehicle โ€“ Immune to suppression.
  • All terrain โ€“ Ignores terrain movement penalties.

Research Unlock: Composite Armour

The Contemporary Era is the final stage of Humankind, and to create the ultimate Industrial Culture youโ€™ll want to pick the Australians as your final choice. Their Legacy Trait provides +20% Industry on all Cities, which will be a massive boost considering the amount of Industry youโ€™ll already be producing.

Deploying the Australianโ€™s Strip Mining Complex adjacent to any Strategic Resource Deposit is a must due to the whopping +50 Industry per resource on top of the +10 Industry that it already produces. On top of this, you also get another Worker Slot to exploit in your City.

The biggest drawback to the Strip Mining Complex is the -15 Pollution youโ€™ll be receiving, but to combat this you can research Technologies or build forests across your Territories. If youโ€™re completely against employing this District you can choose the Japanese as your Culture to utilise their Robotics Lab, as it generates Science and Industry. This will improve your ability to research Technology and provide a boost to your Industry, albeit a much smaller one than that of the Australians.

The unique unit of the Australians, the All Terrain PMV, comes equipped with decent stats and will compete against the other land units deployed in this Era, but this Culture isnโ€™t as good at warfare as the Siamese. As a result, it’s probably best to wrap up any bad blood that you had in the Industrial Era.

Claiming the Christ the Redeemer Wonder in the final age is another sure-fire way to up your Industrial output with its 10% boost to Industry, Money, and Food. This will be the final trick up your sleeve to maximise your output, other than building more Districts focusing on Industry, as you approach your mission to Mars.

Are you ready to take on the world as an industrial powerhouse with this Culture build?

Looking for more Humankind guides?

Humankind: Best Cultural Wonders of Each Era

Humankind: All Cultures in Each Era List

Humankind: Best Cultures for Each Playstyle

Humankind: Controls Guide for PC and How to Play


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