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Mario Golf: Super Rush manages to perfectly toe that line between offering a deep range of golfing controls while also being user-friendly and easy to get started.
The key to mastering the fairways, however, is getting to grips with the more specialist controls. Learning how and when to use curve, a high shot, low shot, topspin, and backspin can make the difference between a birdie and a bogey.
Here, we’re breaking down how to perform each of these shots as well as the optimal times to use them in Mario Golf: Super Rush.
Top tips for mastering the spin and curve shots of Mario Golf: Super Rush

Below, there’s a much more in-depth look at how to master each of the shot types, but here’s a quick breakdown of some of the top tips:
- Topspin is best used to add metres to your tee shot and to allow your approach to crawl towards the hole.
- Backspin makes the ball stop more suddenly to allow for more accurate landings and even backwards rolling towards the hole.
- Adding curve in the right measure can negate wind speed, and the pitch of an uphill or downhill lie.
- High shots can help you to get over tall obstacles and can enhance the utility of backspin.
- Low drives see the ball fly straighter, which can add more metres, particularly when combined with topspin.
- If you’re aiming for a small patch of the course, a high shot with backspin or super backspin will give the ball the best chance of sitting close to where it lands – assuming that it’s not on a steep hill.
- If you want your shot to go as far as possible down a straight fairway that doesn’t climb, combine the low shot with topspin. This more direct drive will evade more wind influence and will run further.
- You can play high curved shots and low curved shots by moving the analogue to the corners between the x and y-axis.
Super Rush topspin explained and how to use it

To hit a topspin shot in Mario Golf: Super Rush, you need to press A to start the shot and then tap A twice (A, A) at the top of the first bar at the power level that you want to hit. Doing this will show a little ‘Topspin’ pop-up on the side of the power bar when done successfully.
Adding topspin to your shot will allow the ball to run further along the ground after it has first touched down. This can be useful in many situations, particularly if you want your tee-off to get the extra metres. Along a flat fairway or the green, topspin can take the ball an additional 25 metres or more.
Due to the extra run that comes with a topspin shot, it can be used for a shortcut shot that you think needs extra legs to crawl out of a bit of short rough and onto the fairway. Or, it can just give a full-power shot onto the fairway a little bit of extra run.

Its best use, however, would be on an approach. Rather than hitting a standard shot towards the green, you could hit a less-powerful one a fair few metres short of the flag, depending on its topography, and let the topspin carry it along the ground towards the hole rather than hoping for a good bounce.
It’s best to avoid using topspin if you’re aiming for a narrow strip of land – unless you’re aiming to undershoot it and then run on – or if you’re approaching a green surrounded by hazards, just in case the hill takes the ball with the extra run.
In the right conditions, a topspin shot can be combined with a low shot to get many extra metres from a drive, particularly across flat terrain.
Super Rush backspin explained and how to use it

To hit a backspin shot in Mario Golf: Super Rush, press A to start the shot, and then tap B once at the top of the first power bar. You can also play a super backspin shot by double-tapping B (B, B) at the top of that first power bar.
Adding backspin to your shot will make it stop faster after hitting the ground. Adding super backspin will make the ball stop even faster than a backspin shot. If it lands in the right areas of the course – flat or downhill – the backspin can cause the ball to roll back towards you.
Backspin and super backspin shots are best deployed when you’re aiming for a short patch of the course, with you needing the ball to stop nearby its initial landing. They’re also useful when approaching the green if you prefer to target the flag on the power bar as a point of reference.

Seeking to hit a narrow patch of turf or sticking to that perfect piece of fairway will often require the use of backspin, but you can pull off some very crafty shots at the hole by utilising backspin and super backspin. By aiming just in front of the flag or just behind it, you can input backspin for it to land and then roll back towards the hole.
Using backspin will always limit the potential distance of your shot, so if you’re looking to eat up metres from the tee-off and don’t see any major slopes or hazards down the fairway, it’s best to avoid backspin.
To fire a shot that’s more likely to see the ball stop dead or roll backwards, you’ll want to combine the backspin or super backspin shot with a high shot. Combining these, the ball will see a more direct drop-down, limiting its run, with the backspin then taking over to roll the ball backwards.
Super Rush curve explained and how to use it

To apply curve to your shot in Mario Golf: Super Rush, you need to press A to start the shot, press A, double A, B, or double B to apply the spin, and then, when the next bar is climbing, pull the left analogue to the direction that you want to curve the ball.
You can change the gradient of the curve by pulling slightly below or above the horizon line of the analogue. So, you don’t need to curve directly to the right or left, which offer the sharpest curve lines, and can go for a more pitched, low, or gentle curve.
Going left or right, curve builds up in three stages, with the game sounding a chime for each level of curve that you’ve applied. If you want to give the shot a small amount of curve, only hold the analogue to the side until that first chime sounds – or the first arrow shows on the bar. For a lot of curve, hold the analogue to the side for the whole time that the bar rises.
Curve shots are most commonly used to get around obstacles or navigate a turn on the fairway. However, they’re also great for negating the wind, uphill, or downhill lies by curving against the wind’s direction or the slant shown by the power bar.

Before relying on curve shots, it’s good practice to shoot single, double, and triple-arrow curve shots on an easy course without much wind. This way, you can see how much the shots curve, allowing you to judge how much you need to negate wind or how far you have in the carry before the shots swing around.
If you’re going down a relatively straight fairway, or there isn’t much wind, you likely won’t need to put curve on your shot. Putting a full three arrows of curve makes the ball’s trajectory swing a great deal and will likely only be required in rare circumstances.
That said, if you’ve found yourself set on a deep uphill or downhill lie, or in a bunker, a heavy curve shot can considerably negate the sideways pull of the power bar. Aiming straight for where you want to go, if the power bar has slanted significantly to the right, you can add two or three arrows of curve to the left to fire a straighter shot.

As you progress through the game, adding to your Mii’s spin stat or collecting more club sets, you’ll unlock the ability to perform super curve shots. These add sections to the second bar for you to add different curve inputs at each stage.
So, you can swing the ball to the right early on but then pull it further left towards the end of its carry. Or, of course, you can stack many pulls of triple-arrow curve inputs to one side and give it a much more circular curve.
Super Rush high and low shots explained and how to use them

To shoot a high shot in Mario Golf: Super Rush, you need to press A to start the shot, press A, B, double A, or double B to apply the spin. As the next bar climbs, push the left analogue directly upwards to set a high shot. For a low drive or a low shot, when the second bar starts to rise, pull down on the analogue.
Like standard curve shots, there are three tiers of high and low shot, signified by the three arrows. If you only want to give the ball a little bit of loft or keep the flight a bit lower, only hold the analogue for long enough that one arrow appears on the power bar.
High shots are very useful for getting over tall obstacles, such as trees and giant creatures, while low shots help to drive the ball straight and under obstacles like bridges. High shots don’t tend to carry or run as far as a standard shot, while low shots can go further.

Low shots and high shots are particularly effective at maximising the strengths of backspin and topspin. Low shots drive straight and far, so adding topspin can enhance the run of the ball even more so. High shots result in a steeper fall for the ball, meaning the backspin shots will stop even faster and can then roll backwards when on suitable turf.
High shots can be somewhat perilous in high winds, particularly with shots aiming to go further, as the lack of momentum allows the ball to be carried in a different direction. This can be countered by applying a slant of curve against the wind’s direction, but this won’t always suffice.
While low shots do keep the trajectory of the ball fairly straight, they don’t travel so low that the ball will fly at around head height. So, they won’t be able to go under many large trees, and even though they’re more direct, trees will still throw the shot off of its course if hit.
You can combine your high and low shots with the curve of your shot by pulling the analogue more to the left or more to the right side of directly up or down. This softens the pitch but does allow the ball to curve a bit along the low drive or high shot.
Mario Golf: Super Rush offers you a great range of shot types and clubs so that you can approach each shot as you see fit. By mastering the spin, curve, high, and low shots, you’ll be able to navigate any course that the game throws at you.
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