Infinity Ward is committed to continually enhancing the Call of Duty gaming experience for its players. The improvement of the Perks system in Modern Warfare 2 is a significant step forward in the evolution of the franchise and demonstrates a commitment to improving the user experience.
The Perks system, also known as specialties, is designed to offer various benefits and abilities during gameplay, thereby allowing for further modification of classes. These specialties can impact the available equipment, the strength of the player’s equipment, the effectiveness of the enemy’s equipment, and the visual properties of the player’s character.
In response to the increasing demand for the Perks system in other Call of Duty sub-series, Infinity Ward has devoted effort towards developing improved versions that will enhance player interaction with the game in Modern Warfare 2.
So, what does the new Perk system look like? What Perks will be available for use in Modern Warfare 2?
New Perks system in Modern Warfare 2
In Modern Warfare 2, players will have access to the “Assault,” “Phantom,” “Hunter,” and “Deadeye” perk packages by default. However, it is possible to customize the Perk system to align with one’s preferred playing style.
To customize the Perk system in Modern Warfare 2, players must select the plus (+) sign located on the bottom left of the loadout screen. A custom Perk package consists of three tiers: “Base Perks,” “Bonus Perk,” and “Ultimate Perks.” These tiers are unlocked at different times during a match, with the “Base Perks” being available from the start, the “Bonus Perk” becoming available approximately four minutes into the match, and the “Ultimate Perk” being unlocked at approximately eight minutes into the match.
Additionally, the rate at which Perks are unlocked can be accelerated by earning kills, assists, or completing objectives during a match.
Also check out: Modern Warfare 2 Steam
All Perks in Modern Warfare 2
Here’s the list of all the Perks available in Modern Warfare 2.
In Modern Warfare 2, you are allowed to choose two of the following perks to begin with:
|Battle Hardened||To decrease the potency of flash, stun, gas, shock, and EMP effects from enemy sources, it is necessary to implement measures that will mitigate their impact. Additionally, it is advisable to ensure immunity to Snapshot grenades to further protect against these types of threats|
|Double Time||The duration of the Tactical Sprint will be doubled, and the crouch movement speed will be increased by 30%.|
|Scavenger||Obtaining additional ammunition and throwing knives from dead players serves as a means of resupplying these resources.|
|Tracker||Upon defeat, enemies will leave a visible trail of footprints, while the death of an enemy is marked by a visible marker. In contrast, the kill markers for the opposing team are kept hidden.|
|Strong Arm||Please view a preview of the trajectory for the thrown equipment.|
|Bomb Squad||Non-killstreak explosives and fire will cause reduced damage when encountered|
|Extra Tactical||You are granted the privilege of starting the game with an additional tactical item|
|Overkill||You are permitted to carry two primary weapons at the outset of the game|
|Scavenger||You can replenish your ammunition by collecting it from deceased players during the game|
The following perks become available approximately five minutes into the match:
|Resupply||Players will begin the game with an additional lethal weapon, and equipment will take approximately 25 seconds to recharge.|
|Spotter||Players will have the ability to see enemy equipment, field upgrades, and killstreaks through walls and can mark them for their team by aiming down sights. Additionally, players can hack enemy Claymores, Proximity Mines, C4, and Trophy Systems.|
|Cold Blooded||Players using this ability will be undetectable by AI targeting systems and thermal optics, and will not trigger a High Alert warning or be highlighted in enemy Tactical Cameras, Recon Drones, and Spotter Scopes.|
|Fast Hands||Players will be able to perform actions such as reloading, using equipment, and swapping weapons at an increased speed|
|Hardline||Players will be able to reduce the cost of Killstreaks by one elimination, and the cost of Scorestreaks by 125 points.|
|Focus||Players will be able to hold their breath for a longer period and will experience reduced sway and flinch when aiming down sights.|
The following perks become available eight minutes into the match:
|High Alerts||Players will experience a pulsing effect on their vision when enemies outside of their view detect them.|
|Ghost||Players using this ability will be undetectable by UAVs, Portable Radars, and Heartbeat Sensors.|
|Quick Fix||Eliminating enemy players will immediately trigger health regeneration, and capturing and holding objectives will increase the rate of health regeneration.|
|Overclock||Players will be able to store an additional Field Upgrade charge and will have an increased Field Upgrade charge rate by 40%. Upon earning a Field Upgrade charge, players will receive an additional charge.|
|Survivor||Upon death, players will enter the last stand state with the ability to self-revive once per life. Additionally, teammates will be able to revive downed players at a faster rate.|
|Bird’s-eye||The minimap will be zoomed out, and UAV and Radar pings will reveal the direction of enemies. Upon earning this ability, players will be able to ping enemies on the minimap.|
Now you know everything about Modern Warfare 2 perks. Which ones will you equip?
Also check: Modern Warfare 2 Night Vision Goggles