NHL 22 offers a prime ice hockey experience for both those seeking high-octane, arcade action as well as gamers who want to play a simulation that’s as close to the real-life NHL as you can get.
The way to switch between these two game style contrasts is to adjust the NHL 22 sliders. Here, we’re looking at how to change the sliders to create a realistic experience.
What are NHL 22 sliders?
NHL 22 sliders are the settings that dictate everything that happens in games, from the shooting success rate of opposing skaters to how often each penalty is called. Essentially, they govern your gameplay experience, and by tinkering with the defaults and presets, you can create a realistic experience.
How to change sliders in NHL 22
To change the sliders in NHL 22, you need to:
- Go to the More tab from the main menu;
- Select Settings;
- Select Gameplay Sliders;
- Change any sliders under each tab by pressing left or right on the d-pad.
Best slider settings for a realistic experience
Each section of the Gameplay Sliders page has an option called ‘Game Style.’ This slider is described as:
“Game Style will change the overall feel of the game. Arcade is faster paced and more extreme, and Full Sim is the most realistic setting.”
Changing the Game Style to 4/4 (Full Sim) from the ‘General’ tab will set it as 4/4 for all of the other slider tabs. You can adjust them all individually, but this Game Style option does swing all of the other sliders on their given page, keeping everything in-line as a Full Sim or an Arcade experience when you change the slider.
Having tested games with the pure Full Sim slider settings on, it’s fair to say that they do offer a rather realistic NHL experience. However, there’s always space to tinker with the sliders a bit.
These are the best realistic sliders in NHL 22:
|Slider Name||Realistic Setting||Effect|
|Attribute Effects||5-6||Higher value makes attribute ratings more influential.|
|Broken Stick Frequency||30-35||Higher value makes sticks break more often.|
|Game Speed||3||Lower value results in the play and players moving more slowly.|
|Fatigue Effect (CPU & Human)||66-71||Higher value makes players’ performances worse if they’re more tired.|
|Fatigue Recovery (CPU & Human)||30-35||Lower value results in slower fatigue recovery.|
|Injury Occurrence (CPU & Human)||40-45||Higher value result in more frequent on-ice injuries.|
|Back Skating||50-60||Lower value results in slower back skating by comparison to their forward skating speed.|
|Hustle Type||Authentic||Authentic Hustle gives a realistic top speed increase when sprinting.|
|Puck Carrier Ability||48-54||Lower value results in more agility a player will lose while on the puck.|
|Puck Carrier Skating||50-60||Lower value results in players being even slower when on the puck compared to skating while not in possession.|
|Player Acceleration (CPU & Human)||50-55||Higher value makes players accelerate quicker with and without possession.|
|Skating Speed (CPU & Human)||40-45||Higher value increases how high the top-end speed is that a player can reach.|
|Skating Ability (CPU & Human)||55-60||Higher value makes it easier to turn when skating.|
|One Timer Accuracy (CPU & Human)||45-55||Higher value results in more accurate one-timers.|
|Shot Accuracy (CPU & Human)||43-48||Higher value makes shots more likely to hit their intended targets.|
|Shot Power (CPU & Human)||50-55||Higher value puts more power into a shot, relative to the input.|
|Slap Shot Accuracy (CPU & Human)||38-42||Higher value makes each slap shot more accurate.|
|Slap Shot Power (CPU & Human)||50-55||Higher value results in slap shots being more powerful, relative to the input.|
|Manual Passing||On||‘On’ means that you control the power of your passes, determined by how long you hold the button.|
|Pass Assist||25-30||Lower values reduce how accurate you have to aim for a pass to hit the intended receiver.|
|Min Pass Speed||35-40||The higher the value, the faster the minimum speed of a passed puck is – it mainly pertains to a quick-tap pass.|
|Max Pass Speed||60-65||The higher the value, the faster the maximum speed of a passed puck is when you fully power up.|
|Saucer Pass Speed||50-55||Higher value results in faster saucer passes.|
|Pass Accuracy (CPU & Human)||48-52||Higher value makes attributes and circumstances more influential on pass success rate.|
|Pass Interceptions (CPU & Human)||78-84||Higher value makes nearby players more likely to intercept a pass.|
|Pass Reception Ease (CPU & Human||23-29||Higher value makes it easier for players to instantly control all powers of passes.|
|Reception Reaction Time (CPU & Human)||50-60||Higher value makes it more difficult for a player to acquire the puck when they have less time to react.|
|Puck Control Rating Effect (CPU & Human)||48-52||Higher value makes the puck control attribute rating more influential on a player’s ability to acquire the puck.|
|Puck Speed Reception Effect (CPU & Human)||52-60||Lower value makes puck speed less influential on the ability to receive a pass.|
|Pick-up Type Effect (CPU & Human)||50-55||Higher value decreases the player’s likelihood of picking up the puck with non-optimal attempts, such as when reaching or on the backhand.|
|Bouncing Puck Receptions (CPU & Human)||45-50||Higher value makes it easier to pick-up a bouncing puck.|
|Stick In Physics||Stick, Legs, and Body||Control when a player’s stick will be in physics when colliding with an opposing player.|
|Incidental Contact Puck Loss||Stick, Legs, and Body||Control when a puck carrier will lose possession following contact with part of an opponent.|
|Stick Contact Immunity||0||Higher value grants the puck carrier a greater immunity window before the puck can be knocked loose via contact with their stick.|
|Puck Control (CPU & Human)||20-25||Higher value gives the puck carrier more control when being checked.|
|Deking Impact (CPU & Human)||50-55||Higher value results in an increased likelihood of losing the puck when deking.|
|Spin Deke Impact (CPU & Human)||50-55||Higher value increases the chance of losing the puck when doing a spin deke.|
|Skating Impact (CPU & Human)||38-45||The lower value, the less likely it is that the player will lose the puck when pivoting or sharp turning.|
|Goalie Cover Frequency||43-48||Higher value makes goaltenders want to cover the puck more often.|
|Goalie Passing||68-73||Higher value increases the frequency and speed with which the goalie will pass the puck.|
|Goalie Cross Crease Reaction Time (CPU & Human)||52-60||Lower value makes goalies slower to react to passes across the crease.|
|Goalie Save Reaction Time (CPU & Human)||50-55||Higher value makes goalies quicker to react to making a save.|
|Goalie Deflection Reaction Time (CPU & Human)||50-55||Higher value makes the goalie react quicker to deflections.|
|Goalie Screen Effect (CPU & Human)||58-62||Higher value results in screens having a greater effect on a goalie’s ability to see and react to a shot.|
|Goalie Screen Persistence (CPU & Human)||50-55||Higher value results in it taking a goalie longer to locate the puck once a screen has been removed|
|Board Effect Non-Puck Carrier||45-50||Higher value makes non-puck carriers more likely to stumble when interacting with the boards.|
|Board Effect Puck Carrier||50-55||Higher value makes puck carriers more likely to stumble when interacting with the boards.|
|Hitting Assistance||10-20||Higher value makes it easier to hit an opponent.|
|Stumble Threshold||25-30||Lower value makes it less likely for a player to stumble.|
|Fall and Stumble Fall Ease||30-33||Higher value results in more falls and stumble falls.|
|Aggression (CPU & Human)||48-53||Higher value makes players more aggressive in the game.|
|Hitting Power (CPU & Human)||52-57||Higher value makes for more powerful hitting.|
|Size Effect (CPU & Human)||27-33||Higher value makes the size difference between colliding players more influential on the outcome.|
|Speed Effect (CPU & Human)||35-40||Higher value makes speed more influential on the outcome of a collision.|
|Checking/Balance Rating Effect (CPU & Human)||83-88||Higher value makes the checking and balance attribute ratings more influential on the outcome of a collision.|
|Preparedness Effect (CPU & Human)||54-58||Higher value makes hits more impactful on players who are deking, passing, shooting, or otherwise unprepared.|
|Incidental Contact Effect (CPU & Human)||10-15||Lower value means that incidental contact between opponents is less likely to cause a stumble.|
|Poke Checking Accuracy (CPU & Human)||30-35||Higher value makes for more accurate stick checking.|
|Poke Checking Power (CPU & Human)||50-52||Higher value makes stick checks more powerful.|
|Stick Lift Effectiveness (CPU & Human)||45-50||Lower value makes it more difficult to successfully perform a stick lift.|
|CPU Penalties||38-42||Higher value results in CPU taking more penalties.|
|CPU Teammate Penalties||38-42||Higher value results in your CPU teammates taking more penalties.|
|Tripping (CPU & Human)||42-48||Higher value increases how often tripping is called in a game.|
|Slashing (CPU & Human)||48-52||Higher value increases how often slashing is called in a game.|
|Elbowing (CPU & Human)||48-52||Higher value increases how often elbowing is called in a game.|
|High Sticking (CPU & Human)||48-52||Higher value increases how often high sticking is called in a game.|
|Cross Checking (CPU & Human)||50-55||Higher value increases how often cross-checking is called in a game.|
|Boarding (CPU & Human)||47-50||Higher value increases how often boarding is called in a game.|
|Charging (CPU & Human)||48-52||Higher value increases how often charging is called in a game.|
|Delay of Game (CPU & Human)||50-53||Higher value increases how often delay of game is called.|
|Holding (CPU & Human)||48-52||Higher value increases how often holding is called in a game.|
|Hooking (CPU & Human)||45-50||Higher value increases how often hooking is called in a game.|
|Interference (CPU & Human)||83-85||Higher value increases how often interference is called in a game.|
|AI Learning||6||Higher value makes AI adjust more quickly to your playing habits.|
|CPU Difficulty Adjustment||0||Higher value makes CPU scale up to be more difficult to play against.|
|CPU Faceoff Difficulty||50||Lower value makes CPU less successful in faceoffs.|
|Fight Difficulty||50||Lower value makes CPU less difficult to defeat in fights.|
|CPU Strategy Adjustment||3||Higher value results in more aggressive changes to CPU strategy, based on the game’s context.|
|User Strategy Adjustment||0||Lower value decreases how much the AI will adjust your strategy based on the game’s context.|
|Be A Pro Strategy Adjustment||3-4||Lower value decreases how much your Be A Pro coach will adjust strategy, based on the game’s context.|
General sliders: The sliders under the General tab mainly pertain to the influence of attributes, player recovery, and game speed.
Skating sliders: The Skating sliders of NHL 22 dictate player speed and the ability to carry the puck when skating.
Shooting sliders: To adjust how accurate your shots and your opponent’s shots are, change the Shooting sliders.
Passing sliders: Dictates the accuracy and speed of your passes and the passes of your opponents with these sliders.
Puck Control sliders: The Puck Control sliders influence how well players can keep a hold of the puck when performing actions and being hassled by defenders.
Goalies sliders: Increase or decrease the ability of all goalies in NHL 22 by changing their reaction times in key situations with the Goalies sliders.
Checking sliders: You can adjust the Checking sliders to make hits and stick checks more or less effective and impactful.
Penalties sliders: Changing the Penalties sliders increases or decreases the likelihood of each kind of penalty being called in a game, with the default for most of these being 50.
AI slider: The AI sliders allow you to dictate how the CPU adjusts strategies and how difficult it is to defeat them in fights and faceoffs.
Feel free to tinker further with the realistic sliders recommendations above, or, if you just want a quick fix to a realistic setting, just change the Game Style slider to 4/4.