NHL 22 Sliders: Realistic Settings for Be A Pro, Goalies and Gameplay

Get a realistic experience in NHL 22 by using these slider settings.

NHL 22 offers a prime ice hockey experience for both those seeking high-octane, arcade action as well as gamers who want to play a simulation that’s as close to the real-life NHL as you can get.

The way to switch between these two game style contrasts is to adjust the NHL 22 sliders. Here, we’re looking at how to change the sliders to create a realistic experience.

What are NHL 22 sliders?

NHL 22 sliders are the settings that dictate everything that happens in games, from the shooting success rate of opposing skaters to how often each penalty is called. Essentially, they govern your gameplay experience, and by tinkering with the defaults and presets, you can create a realistic experience.

How to change sliders in NHL 22

To change the sliders in NHL 22, you need to:

  • Go to the More tab from the main menu;
  • Select Settings;
  • Select Gameplay Sliders;
  • Change any sliders under each tab by pressing left or right on the d-pad.

Best slider settings for a realistic experience

Each section of the Gameplay Sliders page has an option called ‘Game Style.’ This slider is described as:

“Game Style will change the overall feel of the game. Arcade is faster paced and more extreme, and Full Sim is the most realistic setting.”

Changing the Game Style to 4/4 (Full Sim) from the ‘General’ tab will set it as 4/4 for all of the other slider tabs. You can adjust them all individually, but this Game Style option does swing all of the other sliders on their given page, keeping everything in-line as a Full Sim or an Arcade experience when you change the slider.

Having tested games with the pure Full Sim slider settings on, it’s fair to say that they do offer a rather realistic NHL experience. However, there’s always space to tinker with the sliders a bit.

These are the best realistic sliders in NHL 22:

Slider NameRealistic SettingEffect
Attribute Effects5-6Higher value makes attribute ratings more influential.
Broken Stick Frequency30-35Higher value makes sticks break more often.
Game Speed3Lower value results in the play and players moving more slowly.
Fatigue Effect (CPU & Human)66-71Higher value makes players’ performances worse if they’re more tired.
Fatigue Recovery (CPU & Human)30-35Lower value results in slower fatigue recovery.
Injury Occurrence (CPU & Human)40-45Higher value result in more frequent on-ice injuries.
Back Skating50-60Lower value results in slower back skating by comparison to their forward skating speed.
Hustle TypeAuthenticAuthentic Hustle gives a realistic top speed increase when sprinting.
Puck Carrier Ability48-54Lower value results in more agility a player will lose while on the puck.
Puck Carrier Skating50-60Lower value results in players being even slower when on the puck compared to skating while not in possession.
Player Acceleration (CPU & Human)50-55Higher value makes players accelerate quicker with and without possession.
Skating Speed (CPU & Human)40-45Higher value increases how high the top-end speed is that a player can reach.
Skating Ability (CPU & Human)55-60Higher value makes it easier to turn when skating.
One Timer Accuracy (CPU & Human)45-55Higher value results in more accurate one-timers.
Shot Accuracy (CPU & Human)43-48Higher value makes shots more likely to hit their intended targets.
Shot Power (CPU & Human)50-55Higher value puts more power into a shot, relative to the input.
Slap Shot Accuracy (CPU & Human)38-42Higher value makes each slap shot more accurate.
Slap Shot Power (CPU & Human)50-55Higher value results in slap shots being more powerful, relative to the input.
Manual PassingOn‘On’ means that you control the power of your passes, determined by how long you hold the button.
Pass Assist25-30Lower values reduce how accurate you have to aim for a pass to hit the intended receiver.
Min Pass Speed35-40The higher the value, the faster the minimum speed of a passed puck is – it mainly pertains to a quick-tap pass.
Max Pass Speed60-65The higher the value, the faster the maximum speed of a passed puck is when you fully power up.
Saucer Pass Speed50-55Higher value results in faster saucer passes.
Pass Accuracy (CPU & Human)48-52Higher value makes attributes and circumstances more influential on pass success rate.
Pass Interceptions (CPU & Human)78-84Higher value makes nearby players more likely to intercept a pass.
Pass Reception Ease (CPU & Human23-29Higher value makes it easier for players to instantly control all powers of passes.
Reception Reaction Time (CPU & Human)50-60Higher value makes it more difficult for a player to acquire the puck when they have less time to react.
Puck Control Rating Effect (CPU & Human)48-52Higher value makes the puck control attribute rating more influential on a player’s ability to acquire the puck.
Puck Speed Reception Effect (CPU & Human)52-60Lower value makes puck speed less influential on the ability to receive a pass.
Pick-up Type Effect (CPU & Human)50-55Higher value decreases the player’s likelihood of picking up the puck with non-optimal attempts, such as when reaching or on the backhand.
Bouncing Puck Receptions (CPU & Human)45-50Higher value makes it easier to pick-up a bouncing puck.
Stick In PhysicsStick, Legs, and BodyControl when a player’s stick will be in physics when colliding with an opposing player.
Incidental Contact Puck LossStick, Legs, and BodyControl when a puck carrier will lose possession following contact with part of an opponent.
Stick Contact Immunity0Higher value grants the puck carrier a greater immunity window before the puck can be knocked loose via contact with their stick.
Puck Control (CPU & Human)20-25Higher value gives the puck carrier more control when being checked.
Deking Impact (CPU & Human)50-55Higher value results in an increased likelihood of losing the puck when deking.
Spin Deke Impact (CPU & Human)50-55Higher value increases the chance of losing the puck when doing a spin deke.
Skating Impact (CPU & Human)38-45The lower value, the less likely it is that the player will lose the puck when pivoting or sharp turning.
Goalie Cover Frequency43-48Higher value makes goaltenders want to cover the puck more often.
Goalie Passing68-73Higher value increases the frequency and speed with which the goalie will pass the puck.
Goalie Cross Crease Reaction Time (CPU & Human)52-60Lower value makes goalies slower to react to passes across the crease.
Goalie Save Reaction Time (CPU & Human)50-55Higher value makes goalies quicker to react to making a save.
Goalie Deflection Reaction Time (CPU & Human)50-55Higher value makes the goalie react quicker to deflections.
Goalie Screen Effect (CPU & Human)58-62Higher value results in screens having a greater effect on a goalie’s ability to see and react to a shot.
Goalie Screen Persistence (CPU & Human)50-55Higher value results in it taking a goalie longer to locate the puck once a screen has been removed
Board Effect Non-Puck Carrier45-50Higher value makes non-puck carriers more likely to stumble when interacting with the boards.
Board Effect Puck Carrier50-55Higher value makes puck carriers more likely to stumble when interacting with the boards.
Hitting Assistance10-20Higher value makes it easier to hit an opponent.
Stumble Threshold25-30Lower value makes it less likely for a player to stumble.
Fall and Stumble Fall Ease30-33Higher value results in more falls and stumble falls.
Aggression (CPU & Human)48-53Higher value makes players more aggressive in the game.
Hitting Power (CPU & Human)52-57Higher value makes for more powerful hitting.
Size Effect (CPU & Human)27-33Higher value makes the size difference between colliding players more influential on the outcome.
Speed Effect (CPU & Human)35-40Higher value makes speed more influential on the outcome of a collision.
Checking/Balance Rating Effect (CPU & Human)83-88Higher value makes the checking and balance attribute ratings more influential on the outcome of a collision.
Preparedness Effect (CPU & Human)54-58Higher value makes hits more impactful on players who are deking, passing, shooting, or otherwise unprepared.
Incidental Contact Effect (CPU & Human)10-15Lower value means that incidental contact between opponents is less likely to cause a stumble.
Poke Checking Accuracy (CPU & Human)30-35Higher value makes for more accurate stick checking.
Poke Checking Power (CPU & Human)50-52Higher value makes stick checks more powerful.
Stick Lift Effectiveness (CPU & Human)45-50Lower value makes it more difficult to successfully perform a stick lift.
CPU Penalties38-42Higher value results in CPU taking more penalties.
CPU Teammate Penalties38-42Higher value results in your CPU teammates taking more penalties.
Tripping (CPU & Human)42-48Higher value increases how often tripping is called in a game.
Slashing (CPU & Human)48-52Higher value increases how often slashing is called in a game.
Elbowing (CPU & Human)48-52Higher value increases how often elbowing is called in a game.
High Sticking (CPU & Human)48-52Higher value increases how often high sticking is called in a game.
Cross Checking (CPU & Human)50-55Higher value increases how often cross-checking is called in a game.
Boarding (CPU & Human)47-50Higher value increases how often boarding is called in a game.
Charging (CPU & Human)48-52Higher value increases how often charging is called in a game.
Delay of Game (CPU & Human)50-53Higher value increases how often delay of game is called.
Holding (CPU & Human)48-52Higher value increases how often holding is called in a game.
Hooking (CPU & Human)45-50Higher value increases how often hooking is called in a game.
Interference (CPU & Human)83-85Higher value increases how often interference is called in a game.
AI Learning6Higher value makes AI adjust more quickly to your playing habits.
CPU Difficulty Adjustment0Higher value makes CPU scale up to be more difficult to play against.
CPU Faceoff Difficulty50Lower value makes CPU less successful in faceoffs.
Fight Difficulty50Lower value makes CPU less difficult to defeat in fights.
CPU Strategy Adjustment3Higher value results in more aggressive changes to CPU strategy, based on the game’s context.
User Strategy Adjustment0Lower value decreases how much the AI will adjust your strategy based on the game’s context.
Be A Pro Strategy Adjustment3-4Lower value decreases how much your Be A Pro coach will adjust strategy, based on the game’s context.

Sliders explained

General sliders: The sliders under the General tab mainly pertain to the influence of attributes, player recovery, and game speed.

Skating sliders: The Skating sliders of NHL 22 dictate player speed and the ability to carry the puck when skating.

Shooting sliders: To adjust how accurate your shots and your opponent’s shots are, change the Shooting sliders.

Passing sliders: Dictates the accuracy and speed of your passes and the passes of your opponents with these sliders.

Puck Control sliders: The Puck Control sliders influence how well players can keep a hold of the puck when performing actions and being hassled by defenders.

Goalies sliders: Increase or decrease the ability of all goalies in NHL 22 by changing their reaction times in key situations with the Goalies sliders.

Checking sliders: You can adjust the Checking sliders to make hits and stick checks more or less effective and impactful.

Penalties sliders: Changing the Penalties sliders increases or decreases the likelihood of each kind of penalty being called in a game, with the default for most of these being 50.

AI slider: The AI sliders allow you to dictate how the CPU adjusts strategies and how difficult it is to defeat them in fights and faceoffs.

Feel free to tinker further with the realistic sliders recommendations above, or, if you just want a quick fix to a realistic setting, just change the Game Style slider to 4/4.

Ben Chopping

Will give almost any game a chance, particularly those that include wildlife, monsters, or prehistoric creatures of any kind.

Notify of
Our privacy policy
Inline Feedbacks
View all comments