Sniper Elite 5: Best Skills

Here are the best skills in Sniper Elite 5.


Like many modern games, Sniper Elite 5 includes a skills tree – skills circles to be more accurate. Each skill betters one of three categories in the main campaign mode, which takes the focus of this article. There is a separate skills circle for multiplayer.

Below, you will find a brief overview on the skills circle and how to unlock skills. Following the list will be Outsider Gaming’s ranking of the ten best skills in Sniper Elite 5.


How to unlock and use skills in Sniper Elite 5

The Combat circle with no skills unlocked as they are colored in when unlocked.

Skills can be unlocked by investing skill points, which are unlocked when gaining levels and completing the gold level of certain objectives in the Service Record portion. Depending on skill level and difficulty, you should be able to unlock all skills just before or after the halfway point in campaign mode, around Mission 7 or Mission 8.

Unlike many games, you don’t necessarily “use” skills in Sniper Elite 5. Rather, they accentuate what you already have such as health, Focus, and items. As such, while some are active in the sense that they activate when a certain item is being used, for example, most can be considered passive.

The skills circles are broken into three categories: Combat, Equipment, and Body. Combat skills focus on helping you while in the midst of a firefight. Equipment skills focus on increasing your stock and availability of items. Body skills focus on increasing health and Focus.

Each circle is broken into three distinct parts: the main innermost circle, the first ring, and the outer ring. The innermost circle and first ring of skills cost one skill point each to unlock. The outer ring skills cost two skill points each to unlock. With 15 one-point skills and 12 two-point skills, that’s a total of 39 skill points to unlock all skills.


The best skills in Sniper Elite 5

Below is Outsider Gaming’s ranking of skills in Sniper Elite 5. The order will be based on the above category list of Combat, Equipment, and Body.

1. Advanced Triangulation

Category: Combat
Skill Point Cost: Two
Prerequisite Skill (if any): Triangulation

Beginning with the Combat skills, Advanced Triangulation can be a life saver, particularly when you’ve triggered an alarm and are facing a swarm of soldiers. With Advanced Triangulation, enemies are scope tagged when they shoot at you. While this means your stealth scoping and binocular use is moot, at least they’ll be noted on your map and on your screen when they shoot at you just once.


You’ll need to unlock Triangulation first at one skill point. Triangulation scope tags an enemy if they damage you rather than just shooting at you. It’s worth it to invest the three points to unlock the two skills and Advanced Triangulation early.

2. Swift Hands

Category: Combat
Skill Point Cost: 2
Prerequisite Skill (if any): Steady Hand

The other skill in the Combat circle, Swift Hands automatically searches soldiers on a melee takedown regardless of a kill (Triangle or Y) or pacification (Square or X). This saves you the time of having to search bodies as those extra seconds spent searching could be the difference between being seen or staying hidden.

You will need to unlock Steady Hand prior to Swift Hands. With Steady Hand, the scope shake from taking damage is reduced, making it another good skill to target. Since you’re aiming for Swift Hands, deposit those three points into these two skills.

3. Extra Item Slot 2

Category: Equipment
Skill Point Cost: 2
Prerequisite Skill (if any): Extra Item Slot 1

Moving to the Equipment circle, this one of the four outer circle skills chosen for the list; they’re just that important for a solo force like Karl Fairburne. Extra Item Slot 2 is just as it sounds: it adds an extra item slot to your loadout. Whether you want to have more bandages or medkits, or are more explosively-inclined and want TNT, mines, or grenades, having an extra item slot means you have more equipment at your disposal for each mission.

You will need to unlock Extra Item Slot 1 before this.

4. Rifle Special Ammo

Category: Equipment
Skill Point Cost: 2
Prerequisite Skill (if any): Carry More Traps

The next three are all special ammo for each of the three types of guns you can carry. First is Rifle Special Ammo as your sniper rifle is most likely your main gun in the aptly named Sniper Elite 5. With Rifle Special Ammo, you unlock a second special ammo slot for your sniper rifles. For example, it’s recommended to have subsonic ammo (to prevent your shots being heard as easily) and armor piercing ammo (for those pesky Jäger soldiers, tanks, and other vehicles).

You will need to unlock Carry More Traps before this. This will add one more to the quantity of traps you can carry, which is always good.

5. Secondary Special Ammo

Category: Equipment
Skill Point Cost: Two
Prerequisite Skill (if any): Carry More Explosives

Like the previous skills, Secondary Special Ammo unlocks an extra slot for special ammo only this time for your secondary weapon, the SMG. As the SMG and pistol are more likely to be used in closer combat, you may not need subsonic ammo and instead focus on pure damage with armor piercing and soft point ammo. You may even want to use the SMG as your non-lethal weapon and equip that ammo to knock soldiers unconscious.

You will need to unlock Carry More Explosives first. This will add one more to the quantity of explosives you can carry. That extra block of TNT could be the difference between exploding a tank or running away.

6. Pistol Special Ammo

Category: Equipment
Skill Point Cost: Two
Prerequisite Skill (if any): Carry More Decoys

The final Equipment skill on this list, Pistol Special Ammo adds an extra slot for special ammo for your tertiary weapon, the pistol. With pistols being all about combat at close range, you may want to go all power and equip armor piercing and soft point ammo. If you like hunting up close and personal in a stealthy way, then the subsonic rounds or non-lethal ammo (headshots) will work wonders. Just remember that most pistols in the game only hold around eight bullets.

You will need to unlock Carry More Decoys first. This adds one extra Decoy to your inventory. Use these to draw enemies into a trap.

7. Speedy Recovery

Category: Body
Skill Point Cost: One
Prerequisite Skill (if any): Maintain Focus

The first Body skill and only one-point skill on this list, Speedy Recovery hastens the health regeneration after taking damage. As a lone soldier taking on an entire army – literally – having a quicker health regeneration process is crucial to surviving and completing missions.

You will need to unlock the main skill of the Body circle first, Maintain Focus. This keeps the effects of Focus going for a little longer after ending Focus (hold R3).

8. Deep Breath

Category: Body
Skill Point Cost: Two
Prerequisite Skill (if any): Cardio

Deep Breath is crucial for long-range sniping as it reduces the heart rate increase from using Empty Lung to aim. Empty Lung is triggered with L3 when aiming down a scope. As you use Empty Lung, your heart rate increases due to holding your breath for more stability. Once your heart race hits around 160 bpm, it becomes more difficult to aim, shoot, and gauge things like bullet drop. Increasing the time you can use Empty Lung with Deep Breath by reducing the heart rate gain is a case of “two birds with one stone.”

You will need to unlock Cardio first. This skill reduces the heart rate buildup from jogging and sprinting.

9. Focus Movement

Category: Body
Skill Point Cost: Two
Prerequisite Skill (if any): Focus Range

Focus Movement is a handy skill because it allows you to move quicker while in Focus. Normally, when using Focus, you’ll crouch into the sneak position and move even slower than a standard crouched walk. This allows you to move at or a little better than the regular crouched walked rate while in Focus. Focus Movement should help maximize the benefits of using Focus while also revealing more before the heart rate builds too much.

You’ll need to unlock Focus Range first. This increases the range that you can observe with your Focus. If you use Focus a lot, the prioritize these two skills.

10. Health Boost 2

Category: Body
Skill Point Cost: Two
Prerequisite Skill (if any): Health Boost 1

Lastly, Health Boost 2 is another obviously titled skill: it adds a second extra slot to your health meter. Again, as a lone soldier, having as much health as possible will prolong how much you can accomplish by increasing the amount of damage you can take. Sure, it takes more bandages to heal a bigger life bar, but at least you’ll survive most encounters!

You’ll need to unlock Health Boost 1 first. This, as it sounds, adds the first extra slot to your health meter. Adding two health bars at the cost of three skill points should make this one of the first sets of skills you unlock.

Now you know Outsider Gaming’s ranking of best skills in Sniper Elite 5. Which of these will you unlock first to wreak havoc on the Nazi’s plans for Project Kraken?


Bruce L

Subscribe
Notify of
guest
Our privacy policy
0 Comments
Inline Feedbacks
View all comments