Tales of Arise: Complete Controls Guide for PS4, PS5, Xbox One, Xbox Series X|S, PC and Tips

The latest in the Tales series is out with Tales of Arise. Here is the complete controls guide with tips.

The long-running Tales franchise is back with its latest installment in Tales of Arise. The original title pits you as two main characters, Alphen and Shionne, with four other characters joining the party throughout the game. You seek to free the people of Dahna from their Rena masters.

The game has features that fans of the Tales series will be familiar with, such as the use of Astral Artes and Cure Points (CP) to heal. The distinctive Linear Motion Battle System (LMBS) is also present in Tales of Arise.

Below, you will find the complete lists of Tales of Arise controls, followed by some gameplay tips to help provide a more entertaining experience.

Tales of Arise PlayStation field controls

Field controls for Tales of Arise
  • Move: L
  • Toggle Run and Dash: L3
  • Move Camera: R
  • Reset Camera 1: R3
  • Reset Camera 2: L2
  • Help: D-Pad Down
  • Menu: Touchpad
  • Dash: R2
  • Play Skit: R1
  • Area Map: Square
  • Jump: Circle
  • Examine and Talk: X
  • Display Information: L2

Tales of Arise PlayStation battling controls

Battle controls for Tales of Arise
  • Move: L
  • Move Camera: R
  • Reset Camera: R3
  • Jump: Circle
  • Arte Attack 1: Triangle
  • Arte Attack 2: Square
  • Arte Attack 3: X
  • Normal Attack: R1
  • Evade and Guard: R2
  • Boost Attack 1: D-Pad Up
  • Boost Attack 2: D-Pad Left
  • Boost Attack 3: D-Pad Right
  • Boost Attack 4: D-Pad Down
  • Switch: L2
  • Target: L1
  • Battle Menu: Touchpad

Tales of Arise Xbox field controls

  • Move: L
  • Toggle Run and Dash: L3
  • Move Camera: R
  • Reset Camera 1: R3
  • Reset Camera 2: LB
  • Help: D-Pad Down
  • Menu: Start
  • Dash: RT
  • Play Skit: RB
  • Area Map: X
  • Jump: B
  • Examine and Talk: A
  • Display Information: LT
An explanation of the battle screen in Tales of Arise

Tales of Arise Xbox battle controls

  • Move: L
  • Move Camera: R
  • Reset Camera: R3
  • Jump: B
  • Arte Attack 1: Y
  • Arte Attack 2: X
  • Arte Attack 3: A
  • Normal Attack: RB
  • Evade and Guard: RT
  • Boost Attack 1: D-Pad Up
  • Boost Attack 2: D-Pad Left
  • Boost Attack 3: D-Pad Right
  • Boost Attack 4: D-Pad Down
  • Switch: LT
  • Target: LB
  • Battle Menu: Start

Tales of Arise PC field controls

  • Move: W, S, A D
  • Toggle Run and Dash: Z
  • Move Camera: Directional Arrows
  • Reset Camera 1: C or Mouse Wheel Button
  • Reset Camera 2: Q
  • Help: H
  • Menu: Esc
  • Dash: Shift or Mouse Right-Click
  • Play Skit: Ctrl
  • Area Map: M
  • Jump: Spacebar
  • Examine and Talk: E or Mouse Left-Click
  • Display Information: Alt

Tales of Arise PC battle controls

  • Move: W, S, A, D
  • Move Camera: Directional Arrows
  • Reset Camera: C or Mouse Wheel Button
  • Jump: Spacebar
  • Arte Attack 1: R
  • Arte Attack 2: E
  • Arte Attack 3: F
  • Normal Attack: Q or Mouse Left-Click
  • Evade and Guard: Shift or Mouse Right-Click
  • Boost Attack 1: 1
  • Boost Attack 2: 2
  • Boost Attack 3: 3
  • Boost Attack 4: 4
  • Switch: Ctrl
  • Target: Alt
  • Battle Menu: Esc

Note that in the Tales of Arise controls above, L and R denote the left and right analog, while L3 and R3 are the buttons activated when pressing their respective analog sticks.

Before you go off trying to take on every giant zeugle you see, read the below gameplay tips to make your journeys more successful and less stressful.

Setting your desired difficulty in Tales of Arise

Settings in Tales of Arise

There are four difficulty settings in Tales of Arise: Story, Normal, Moderate, and Hard.

Story focuses more on the story and less on combat. This setting is recommended for beginners to both gaming and JRPGs and those who want to have a more casual gaming experience.

Normal is a step up from Story in that slightly more emphasis is placed on combat. If you want a slight challenge, but not enough to be frustrating, then Normal might be the difficulty for you.

Moderate places more emphasis on battling. Enemies are stronger and have more HP. This is recommended for those who want a challenge, but not one that is overwhelming.

Hard is just as it sounds: hard. Enemies are that much more powerful, some able to fell your characters in one hit. This is only recommended for experienced JRPG and Tales series players, or those who want to really challenge themselves.

The main perk to playing on the higher difficulties is that you gain more points to your score through a multiplier based on the difficulty. For example, in Story, your points multiplier is a measly .50. On Hard, the multiplier is 1.50, 1.25 on Moderate, and 1.0 on Normal. Enemies should also drop better items, and you should be able to harvest more materials in Field mode.

Explaining the characters in Tales of Arise

In Tales of Arise, there are two main protagonists: Alphen and Shionne. They are joined by four others throughout your travels in the game: Rinwell (with Hootle), Law, Kisara, and Dohalim.

Alphen – known as “Iron Mask” until he regained his memories – uses a sword for his weapon. In story, he doesn’t feel pain and is able to wield the Blazing Sword, a sword that damages its wielder, thanks to the healing arts of Shionne. As a swordfighter, Alphen favors close combat and has skills that sacrifices his HP to increase his combat powers.

Shionne was saved by Alphen and now helps in his quest to save the people of Dahna from their Renas masters – though she may have her own reasons for helping. Shionne uses a rifle for her weapon, supplementing that with bombs she throws at enemies. She is also the healer of the group (more on healing below), so should remain as a ranged fighter.

Rinwell is the rare Dahnan mage who, near death, came across Alphen and Shionne. She uses tomes as her weapon, being a magic user. Rinwell is able to charge her magic (Artes), releasing them in stronger versions or a fused version when released through a different Arte. Like Shionne, Rinwell is best suited for ranged attacks.

Law is the hand-to-hand fighter of the group. He uses gauntlets as his weapon. He is a character who gets stronger the longer he chains his attacks without interruption. Law is all about fighting up close and personal.

Kisara is essentially the tank of the group. She favors shields as her weapon, boasting strong defense with a slightly lesser offense. Her Artes are centered on being a bulwark against enemies while protecting her allies. Kisara is best suited to kite and tank foes away from your other characters. She is the captain of the guard serving Dohalim.

Dohalim is a rare Renan who respects the people of Dahna. He uses rods as his weapon. Dohalim may be the best all-around character as he is adept at close-, mid-, and long-ranges thanks to his rod and Artes.

Balancing your party between melee and ranged attackers, healers, and a tank is always the recommended party. However, find the party that fits your playstyle the best as regardless of their presence in battle, every character in the party will receive experience.

How battling works

Break Strike: Obelisk Blade

Like the Tales series, Tales of Arise utilizes the Linear Motion Battle System, or LMBS. This is a free-flowing battle system that incorporates group dynamics and chaining of both hits and kills. While you will enter a separate battle screen upon each encounter, the battling is real-time rather than turn-based.

You will have four party members on the field at all times. You can switch your party members through the combat menu (Touchpad), using L1 and R1 to switch characters, denoted by a red flag.

If you want to get into the details, go to the Edit option in the battle menu. This will show your full team, allowing you to switch characters around at your whim. From here, you can also change who you are controlling by pressing Square when hovering over that character.

You can also summon your two characters not on the field to perform Boost Attacks. For example, Dohalim’s Boost Attack Prehendre summons vines from from the ground to ensnare opponents.

While spamming your Astral Artes seems the way to go, there are limits to the amount of Artes you can use. Each character has an Artes Gauge (AG) – represented by the blue orbs above their HP – that are depleted with each use of an Arte. They are refilled with successive attacks, so you will be using Normal Attacks more often than Artes.

However, each character does have three ground Artes and three aerial Artes equipped. They will learn new Artes as the game progresses, so finding the right combination will be key, particularly on higher difficulties.

You can see the HP of each character and enemy, and it is best to have all characters focus their attacks on the same target. The more you are able to chain attacks on an enemy, the quicker the gauge will fill for a Break Strike. These are cutscene strikes done by two characters triggered by the D-Pad when “BREAK” appears over an opponent, usually ending the foe.

Inevitably, you will need to heal. Unlike other RPGs, you cannot just heal whenever you want, rather needing to wait for Cure Points (CP) to fill. Once you have a certain number of CP – represented on the right side of the battle screen – you can then engage in healing Artes, such as the ones with Shionne. If you reach the max CP in a battle, you can heal the party, but be judicious when you use this as it will deplete your CP.

Lastly, Tales of Arise heavily emphasizes the use of guarding and evading. Two characters, Dohalim and Kisara, have perks based on perfect evades and guards, respectively. Just going purely offensive will lead to a quick demise for your party, even with Shionne trying to heal you. Speaking of perks, here is each character’s perk.

Dohalim’s perk: Rod Extension
  • Alphen: Flaming Edge (triggered by holding down the three Astral Artes buttons). The attack sacrifices ten percent of his HP, but does not consume any of his AG; more HP can be sacrificed at higher skill ranks. It does extra damage to downed enemies.
  • Shionne: Sniper Blast (triggered by holding down her Blast Strike Astral Artes button). Shionne unleashes a more powerful bomb with special ammo.
  • Rinwell: Magic Charging (triggered by holding down an Arte, then pressing R1). Rinwell can store an Arte, using that to build upon the same or another Arte to release a more powerful attack. Releasing a charged Arte with a different Arte can result in a Hidden Arte, a powerful combined attack.
  • Law: Awakening. A perk not triggered by a button combination, instead Law’s Awakening increases his concentration and attack damage the more successive attacks he lands without being hit or staggered himself. He gains an electric, blue colored aura that, if successfully chained enough, glows orange at the most awakened. Use evade liberally to avoid being hit.
  • Kisara: Guard Ignition (triggered by landing a perfect guard). A simple perk, Kisara gains more morale after a perfect guard, making her attacks and Artes stronger and more difficult to guard.
  • Dohalim: Rod Extenstion (triggered with perfect evades). The more perfect evades you complete with Dohalim, the longer his rod becomes. His attack range increases the longer the rod grows, and each growth also makes critical strikes more likely to hit.

Combining your Normal Attacks, Astral Artes, and various perks (with the requisite healing) will be your best strategy to surviving battles, especially on the highest difficulties.

How field exploration works

A major part of the game is exploring the world and its different settings in Tales of Arise. As you look around each map, you will notice shimmering objects in the distance, representing items to collect. Items can range from cooking ingredients, ore from mining, treasures, items, and more. The beauty is that aside from things like treasure chests, ore and ingredients respawn regularly, providing ample reason to grind and level up your characters.

You may notice various cutscenes can be triggered during exploration (pictured above) which provide more information on the characters and story in Tales of Arise. While these are not mandatory, they do add more context to your journeys, and a lot of comic relief is scripted into these scenes.

There will also be merchants near campsite (more shortly) where you can buy, sell, and importantly, craft items from those you have gathered. This is particularly effective for accessories, rare in the early parts of the game. The items you combine together will have different effects, such as increasing elemental resistances or increasing max HP.

Beef Stew with the effect of EXP Boost M

Next to merchants will be a campsite. These sites are crucial to your survival and character progression. Campsites are where you can cook food and recover from battle. With the amount of food materials you can gather, spamming campsites is ideal for grinding. Finding different recipes will expand your food offerings, and each dish has a different effect and time duration based on who cooks the meal

You will also see unique scenes for each character as cook. For example, anything that Alphen cooks has way too many spices because remember, he cannot feel pain. Adding the spices is one way to try to make him feel something. However, Alphen cooking leads to funny scenes.

While camping, you can also replay scenes triggered in the field. Whether you want to relive a funny conversation or pick up on something you think you missed, it is a nice little function to pass the time

How character progression works

Strategies – Gambits in other games – that direct your non-controlled characters

Like most RPGs, grinding battles is the tried-and-true way to gain experience and progress your characters. There are many areas in the game to farm experience – thanks to nearby campsites – that you really have little excuse not to grind.

Just like traditional RPGs, leveling will upgrade each stat. The level cap in the game is 100, so you will have plenty of time to grind and update your stats.

Each character can also learn an expansive set of Astral Artes. Some will be unlocked just from battling, but others require more of an investment. You will gain Skill Points (SP) from battle, a minimal amount, but completing side quests will grant you more. These SP can be invested to unlock new moves, Artes, and boosts. For example, Alphen needs to have his sword proficiency increased to unlock certain arts, which is where SP investment comes into play.

As mentioned earlier, cooking is also a great way to speed up the leveling process. Certain recipes will grant experience boosts, not just boosts to attack and defense. If you want to quickly level your characters, finding and utilizing these recipes will be critical.

Of course, you can also just find strong items to equip on your characters. Artifacts are such items that boost the stats of all characters. This should help with the difficulty of battles which, admittedly, can be difficult even on Normal. Artifacts can be turned on and off, and you can either find some in-game or purchase them as DLC.

Later in the game, you will be able to chain kills together. Unlike other games, where you have to kill the same type of foe, in Tales of Arise you simply have to defeat the next monster. However, similar to those games, the higher the chain, the more experience you receive and a higher likelihood that you will obtain better items. Chaining monsters in areas you can farm experience, coupled with experience boosting food, will be a very quick way to advance your characters’ levels and Artes.

There you have it: all that you need to begin your journey successfully in Tales of Arise. Which character will become your favorite? How much time will you spend cooking? Pick up Tales of Arise and begin your adventure!





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