The free-to-start post-apocalyptic shooter Vigor has you scavenge for materials in a radioactive world to improve your shelter and craft better weapons.
Each map has a unique layout, each with discoverable locations and points of interest. As of Season Ten, there are ten playable maps in Encounter mode in Vigor. An eleventh, Kjerstin, is specific to Shootout mode.
Below, you will find a layout for each map, with general tips and advice for playing Encounter in Vigor (click here for our beginner’s guide).
- 1. Anikken
- 2. Batterie Draug
- 3. Batterie: Snødekt
- 4. Brodalen Bridges
- 5. Dverg Forest
- 6. Fiske Fabrikk
- 7. Fjellkanten
- 8. Grøntheim Valley
- 9. Sangbruk
- 10. Viktorsen Station
- 11. Best spots to loot resources like chemicals in Vigor
- 12. Vigor map symbols explained
- 13. How to make use of interactable locations on the map in Vigor
A snowy map, Anikken is smaller than it appears thanks to the spacing of the islands and water spanning between the islands. Each island is navigable to the other thanks to rock paths that have been set to cross over the frigid water. Buildings are sparse, but are generally located at the highest points of each island. Because of its spacing, it is easy to spot Outlanders at distant points across the map – but this also means you are visible to them.
One of the larger maps, Batterie Draug is an ideallic-looking area with trees, water, and little towns. This is an excellent map to scavenge while remaining undetected by fellow Outlanders due to its size. Draug has many hillsides as well as trees, making it great to sneak around off of the main path. However, beware you aren’t so far inland when the radiation cloud blows in that you are too far from an Exit Point, which are always located at end points of a map.
Notice anything about Batterie: Snødekt? It is the same map as Batterie Draug, only during the winter time with lots of snow. Most of the same from Draug applies here, though the whiteness of the snow and landscape makes it that much easier to spot Outlanders in the distance (like Anikken). One thing to add is that this is a great map to find food tucked away hidden in the hillsides and off of the path, generally among some bushes.
Brodalen Bridges is a map that, you guess it, has bridges as the main identifying setting markers. A smaller map that is more narrow than wide, it will be harder to avoid fellow Outlanders due to its width. The worrisome aspect of Brodalen Bridges is that most of the discoverable locations (more below) are clustered in the center of the map, which is where most of the interactable locations are located. This will highly increase your likelihood of needing to engage in a firefight.
The smallest of the snowy levels, Dverg Forest is one of the more exhilarating maps due to its size. A big river runs through the middle of the map and while you can wade through the water, your speed is considerably slowed, leaving you open for attack. Use the bridges or natural crossing points whenever possible to avoid becoming a slow-moving target. From gameplay experience, the left side of the map tends to be less traveled than the right side.
A uniquely shaped map that almost looks like a calzone, Fiske Fabrik is set along the coast with some snow-capped mountains and lush, green land. The discoverable locations have a good, even spacing around the map, with the northern-most point representing an interesting find. Considering the spacing of the Exit Points, hit the middle of the map first and make your way to the edges after – should you survive any encounters.
Fjellkanten is a small map that is somehow a bit long where it lacks in width. It almost looks like a state in the United States. There are little lakes and pockets of water throughout the map, many next to discoverable locations and most likely where the interactable locations will spawn. While Exit Points are plenty are within a short sprint due to the map size, there are many changes in elevation that may hamper your ability to reach the points quickly.
A kidney bean-shaped map, Grøntheim Valley is a map that has little choice but to cluster everything along the middle of the nap due to its slim size and intersecting rive. While the river bisects the map, the right side is far narrower than the left, and also less easily traversed due to the elevation changes. However, the left side is most likely going to include most of the other Outlanders, so travel at your own peril.
The newest map in the rotation, Sangbruk resembles a capital T and is set along a river separating it from another landmass. Because Sangbruk was created for the PvP Shootout mode, it is flatter than most of the other maps and encourages encountering other Outlanders. Many paths are set on the map, making it that much harder to avoid detection from fellow players.
Viktorsen Station is a small map made even smaller with the multiple lakes in the center of the map. Another winter map, Viktorsen Station is flatter than the other snowy levels and because it isn’t as spaced as Anikken, it’s much easier to detect other Outlanders. It is a hard to map to traverse if you avoid the paths, but the paths lead you to the potential and risks of loot and gunfights.
Best spots to loot resources like chemicals in Vigor
Undoubtedly, the best sources of loot and resources needed to upgrade your shelter are through accessing Timed Safes, Locked Containers, and airdrops. These methods are more likely to nab you the rare resources like chemicals and electronics, which are key for a number of Shelter Upgrades. If at all possible, access these lootables! However, because these are not always feasible, here is a handy rundown of how to search for needed materials.
First, houses and buildings are good, consistent sources of loot. It’s best if you can find a small town with multiple buildings than a scattered one here and there in the wilderness. Inside houses, you will most likely find metal parts, wires, nails, and rarely glass and chemicals. You will be able to interact with a few of the fixtures inside of a house for loot, though some may have already been looted. Outside of houses, you will most likely find the same, with maybe some food, fertilizer and fuel canisters.
Second, any vehicles will add the possibility of electronics or fuel. Beware: looting vehicles can trigger the alarm, giving away your location. However, with the rarity of electronics, the risk is worth the potential gunfight.
Third, some maps will have unique landmarks, such as a downed plane or former underground research center. These are spots that may have more rare items like chemicals and electronics. As these two resources are seemingly the rarest in the game, knowing the spots they’re most likely to spawn is key.
Fourth, any sort of lootable toolbox or crate will most likely include metal parts, nails, wire, and consumables like antibiotics or iodine. These are plentiful and usually located on tables and benches outside of houses and along the docks.
It’s important to note that some tactical weapons are classified as consumables. These include mortar strike, contact bomb, M84 flash grenade, and a jammer, among others. Particularly if you’re trying for the Time Safe in the Barred House, these can be great ways to defend yourself and prepare for a possible ambush.
The last little bit about loot is that the loot loadout is randomized. The recommendation is to play the larger maps that should have more items to loot. A few of the smaller maps have things so clustered that there should be ample lootables, but it also greatly increases your risk of dying and losing all of your items.
Vigor map symbols explained
There are five types of symbols on maps in Vigor: locations of interest, Exit Points, radiation cloud, airdrop zone, and interactable locations.
A quick note: while the landscape remains the same, the Exit Points, radiation cloud, and interactable locations will all change with each play. The Timed Safe you may have unlocked on a playthrough on Fiske Fabrikke will not be in the same location if you play the same level immediately.
Exit Points are the orange markers on the map. Each of these will allow you to leave the map – with the requisite ten-second countdown – but they’re not always immediately accessible. For example, the above Viktorsen Station layout has two Exit Points marked with a red underline. This means that you must do something extra to exit through here, such as refueling a vehicle, which requires you to have that resource in your inventory.
The radiation cloud is marked by the three red wavy arrows at the corners of the maps. Simply put, this will indicate where the cloud will begin and its projected path. It is best to explore away from these areas so that you can quickly access an Exit Point should the cloud begin drifting your way – and it travels fast.
Locations of interest are indicated by upside down triangles outlined in black, colored in if discovered. Each map has multiple points of interest, and once you reach the point on the map, you will be notified that you discovered a new area (with its name). There are two trophies, achievements, and in-game medals associated with finding all locations on one map and all locations on six maps.
Airdrop zones are represented by the green circle on the map, and it can be moved until the airdrop is delivered. As its name implies, this is the circumference of the zone in which the airdrop will be delivered. The airdrops happen several minutes into an Encounter, so you will have to survive a bit. Be wary of other Outlanders if you pursue the airdrop, though the airdrop has valuable loot and associated trophies, achievements, and in-game medals (refer to the beginner’s guide).
There is the chance of a bonus airdrop. This bonus drop will be indicated with a red crate.
Lastly, and most important in terms of scavenging for resources, interactable locations are those that will add some sort of effect or increased loot once you interact with them. This does not include abandoned houses and buildings, which are not marked, but are littered throughout most maps with the snowy maps having less than others. Here are the types of interactable locations in Vigor:
- Timed Safe
- Comm Station
- Signals Detector
- Disruptive Tower
- Barred House
- Locked Container
There will be multiple Comm Stations, Signals Detector, and Disruptive Towers on each map. There may be multiple Timed Safes as well. There is usually only one Barred House on a map, and the Locked Containers will vary in number.
How to make use of interactable locations on the map in Vigor
Now that you know what locations you can interact with, you need to know their functions.
A Timed Safe is exactly as it sounds: a safe that takes time to unlock. Once you interact with the safe, you will see the lock rotating as it begins the unlocking sequence. Timed Safes take around a minute to unlock. In that time, it is prudent to set yourself for a potential fight as the unlocking of the safe is broadcast to all players. These safes will have a variety of weapons, ammo, consumables, and resources, making them an ideal source of loot.
Generally, Timed Safes are found in the Barred House. These house usually have one unblocked entrance for you to enter – keep that in mind should you need to defend yourself. Sometimes, the loot you seek will be behind planks of wood to bar you from entry. You will have to interact with and detach each plank piece-by-piece. It is a risky proposition.
Comm Stations are used to change the location of an air drop, buff the airdrop, or debuff the airdrop, including contaminating it with radiation to give a fellow Outlander a nasty surprise. If you are going for the airdrops, then utilizing the Comm Stations will help you increase your loot. However, you can also be a trickster and poison another player, most likely killing them before they are able to exit the area.
Signals Detectors allow you to view the location of any Outlander within the range of the detector. If you don’t bring up anybody, great! You are free to loot as you wish. However, if you see one or more in the area, then it’s your cue to run or prepare for a fight. This is a great way to ensure your aware of your surroundings.
Disruptive Towers work in the opposite in the they jam any Signals Detector within their range when activated. This will hide all Outlander positions should they have been revealed, and prevent other positions from being revealed.
Locked Containers will have valuable loot as well, but as with the Timed Safes, they take longer to access. You may have to interact with one for a long time before it opens, or you may have to find a series of switches that will unlock the container.
You now have all you need to know about the maps in Vigor when playing Encounter. Remember that the layout of interactable locations will change with each play, and that the lootables are randomly spawned. Beyond that, follow the above tips and to nab the necessary resources to fully upgrade your home.