Ever found yourself in a tight spot with an empty magazine? Worry no more! Here’s the lowdown on the coolest secondary weapons in Call of Duty Modern Warfare III.
Below, you will read:
- Call of Duty: Modern Warfare’s Secondary Weapons Ranked
- Each weapon’s pros and cons
- Detailed stats for every option
Secondary weapons play a huge role in loadout creation. Time isn’t on your side when reloading in the middle of a firefight and some maps and/or modes require versatility in combat. You don’t want to get stuck with a sniper without any options for medium and short-range combat.
Call of Duty: Modern Warfare III features seven new Secondary Weapon choices, including a grenade launcher, a revolver, and a talon knife.
Secondary Weapons Rankings in Call of Duty: Modern Warfare III
1. Renetti
Damage: 4 / 10
Fire Rate: 5.5 / 10
Range: 3 / 10
Accuracy: 5.5 / 10
Recoil Control: 4.5 / 10
Mobility: 7 / 10
Handling: 8 / 10
The Renetti is a burst-fire pistol with pinpoint accuracy and top-notch handling straight out of the box. This pistol has an outrageous fire rate and only takes two bursts to kill an enemy.
The Renetti can hold its own against assault rifles and SMGs in close to medium-range combat. A special feature of this weapon is the Akimbo perk which allows your operator to dual wield the Renetti. It is modeled after the real-life Beretta 92 FS and is unlocked once you reach level 21.
2. COR – 45
Damage: 5 / 10
Fire Rate: 5 / 10
Range: 3 / 10
Accuracy: 6.5 / 10
Recoil Control: 6.5 / 10
Mobility: 7 / 10
Handling: 8 / 10
The Cor-45 is a semi-automatic .45 caliber pistol with exceptional control and accuracy. It is based on the real-life Glock 21C and is a balanced pistol outside of Range. The Cor-45 Accuracy and Recoil Rating rank above average, and the Mobility and Handling attributes make this gun an extremely reliable option. It holds 14 rounds in the clip with 56 rounds of reserve and is unlocked by reaching Level 20.
3. WSP Stinger
Damage: 4 / 10
Fire Rate: 8.5 / 10
Range: 3.5 / 10
Accuracy: 5 / 10
Recoil Control: 3 / 10
Mobility: 8 / 10
Handling: 8.5 / 10
Imagine a handgun on a caffeine buzz – that’s the Stinger for you. The WSP Stinger is a fully automatic handgun based on the real-life IMI Micro Uzi. It has a blistering fire rate that empties its 20-round clip instantly. The WSP Stinger does not have much range but creates an advantage in close combat against any weapon other than a shotgun. Unlock the WSP Stinger by reaching Level 25 and completing Armory Unlock challenges.
4. TYR
Damage: 7 / 10
Fire Rate: 4.5 / 10
Range 4.5 / 10
Accuracy: 6 / 10
Recoil Control: 5.5 / 10
Mobility: 7 / 10
Handling: 8 / 10
The TYR is an overwhelmingly powerful revolver inspired by the real-life RSh-12.7. It has one-shot kill power and holds five 12.7 x 55 mm rounds with 20 in reserve. The TYR has similar power to a shotgun while maintaining Mobility and Handling advantages due to being a handgun. The TYR is great paired with a submachine gun. Unlock the TYR by reaching Level 50.
5. Karambit
Damage: 9.5 / 10
Fire Rate: 4 / 10
Range: 1 / 10
Accuracy: 5 / 10
Recoil Control: 5 / 10
Mobility: 8.5 / 10
Handling: 7.5 / 10
The Karambit is a curved talon-shaped blade first appearing in Call of Duty: Black Ops. This knife is the best in class in Mobility and also wields one-hit kill Damage. It has a shorter range than other melee weapons but it makes up for it with Handling and Speed. The Karambit can be unlocked by reaching Level 25 and completing its Armory Unlock Challenges.
6. RGL – 80
Damage: 6.5 / 10
Fire Rate: 4 / 10
Range: 5 / 10
Accuracy: 6.5 / 10
Recoil Control: 6 / 10
Mobility: 4.5 / 10
Handling: 6.5 / 10
The RGL-80 launches 40mm grenades that explode on impact. It is based on the real-life Milkor AV-140 MSGL and holds six rounds. Although it looks powerful on paper, it doesn’t do the same amount of damage as a Frag or Semtex grenade. It has elite Range, Accuracy, and Damage and can work well with an assault rifle. Unlock the RGL-80 by reaching Level 38.
7. Gutter Knife
Damage: 9.5 / 10
Fire Rate: 4 / 10
Range: 1 / 10
Accuracy: 5 / 10
Recoil Control: 5 / 10
Mobility: 8.5 / 10
Handling: 7.5 / 10
The Gutter Knife is statistically identical to the Karambit with a few subtle differences. This knife has more range due to not being curved with less quickness compared to the Karambit. The Gutter Knife is a one-hit kill blade and is unlocked at Level 4.
Final thoughts
So there you have the best Secondary weapons in Call of Duty: Modern Warfare III. The key to mastering Call of Duty: Modern Warfare III lies in adapting your arsenal to your playstyle and the demands of each battle. While our rankings offer a solid starting point, the real table-turner is how you leverage these weapons in various scenarios.
Moving forward, experiment with different combinations, and don’t shy away from stepping out of your comfort zone.