Street Fighter 6 first hit the scene almost exactly one year ago, and it’s now receiving the largest update of its life so far. Capcom just released the official patch notes for the Akuma and Season 2 balance update that everyone’s been eagerly waiting for. This comprehensive update includes major adjustments to all 21 characters, system changes, and new features that are sure to shake up the game.
TL;DR
- All 21 characters have been re-balanced with buffs, nerfs, and new options.
- Adjustments to mechanics like wakeup Drive Reversal and Drive Parry.
- New features include Character BGM Settings and an in-game music shop.
- Focus on reducing low risk/high return moves and oppressive techniques.
- Special move input recognition frames have been adjusted to reduce missed commands.
Universal Changes in Street Fighter 6 Patch Notes
Overall Direction
In terms of game balance, while each character has received some buffs and nerfs, the primary focus was on the following points:
- Weaken moves that were difficult to deal with and provided easy results: For example, for attacks that could be canceled into special moves, had good range, and short recovery, adjustments were made by adding recovery, expanding their hurtbox, etc.
- Weaken moves that proved to be too oppressive: Techniques that limited the opponent’s movements too much have been weakened.
- Retooling low risk/high return moves: Areas where weak attacks picked up easy returns and Perfect Parries that turned the tide of the match quickly have been slightly adjusted.
Modern Controls
Changes have been made to Assisted Combos, especially for characters with difficult routes. Adjustments ensure that these changes will benefit players using this control scheme in the long term.
Drive Reversals
Without an invincible attack, dealing with strong wake-up pressure proved difficult. Now, all characters can perform a Drive Reversal on their wake-up recovery, providing a way to counter throws or big attacks.
Drive and Perfect Parry
Adjustments to the risk/return for Perfect Parry have been made. The risk of looking to score a Perfect Parry while out of throw range gave too high of a return, and by increasing its overall length and expanding the throw hitbox, it’s easier to take risks. Additionally, after a successful Perfect Parry, the player will receive less meter gain.
Back Throws
Adjustments to back throws performed with your back to the corner have been made, making it harder to repeatedly throw opponents in any situation.
Reworking Successful Command Inputs
Changes aim to reduce missed or accidental special moves. This includes:
- Adjusting special move input recognition frames.
- Relaxing input requirements for mid-air commands.
- Avoiding accidental Cancel Drive Rushes with specific commands.
- Adjustments to avoid mistaken inputs during Cancel Drive Rush and Drive Impact recovery.
Combo Counts
Combo counts mentioned in the Battle Change List entries include:
- Combo Count Initial Value: Indicates when an air combo starts from a particular move. Smaller values make it easier to begin an air combo.
- Combo Count Additional Value: Increases when a move is incorporated into an air combo. Smaller values make it easier to continue an air combo.
- Combo Count Upper Limit: Determines up to which point a move can land in an air combo. Larger values make it easier to include a move in a combo.
New Features and Updates
Character BGM Settings
One of the exciting new features is the Character BGM Settings, allowing players to customize their in-game music experience. This addition enhances the overall atmosphere and immersion, making each match feel unique.
In-Game Music Shop
The in-game music shop is another fantastic addition, offering players a variety of tracks to purchase and enjoy. This feature adds a new layer of personalization and enjoyment to the game.
Focus on Audience Benefits
These updates not only enhance the gameplay experience but also address community feedback. By focusing on balancing characters and adjusting mechanics, Capcom aims to create a fair and enjoyable environment for all players. Whether you’re a casual gamer or a competitive player, these changes are designed to improve your overall experience.
Personal Insights and Uncommon Angles
As an experienced gaming journalist, I’ve seen many updates come and go, but this one feels particularly impactful. The attention to detail in balancing characters and reworking mechanics shows Capcom’s commitment to its player base. These changes are not just about making the game harder or easier, but about creating a more dynamic and engaging experience.
Conclusion
The latest Street Fighter 6 patch notes bring a wealth of changes and new features that are sure to excite the community. From character re-balancing to new in-game music options, Capcom has clearly listened to player feedback and delivered a comprehensive update. Dive into the game and experience the changes for yourself!
FAQs
What are the key changes in the latest Street Fighter 6 patch?
The latest patch includes re-balancing of all 21 characters, adjustments to mechanics like wakeup Drive Reversal and Drive Parry, and new features like Character BGM Settings and an in-game music shop.
How does the update impact competitive play?
The update focuses on balancing characters and adjusting mechanics, creating a fairer and more enjoyable environment for both casual and competitive players.
Are there any changes to special move inputs?
Yes, adjustments have been made to special move input recognition frames, mid-air commands, and to avoid accidental Cancel Drive Rushes.
What is the significance of the combo count changes?
Combo count changes include adjustments to initial value, additional value, and upper limit, making it easier to start, continue, and include moves in air combos.
Can I customize the music in Street Fighter 6?
Yes, the new Character BGM Settings and in-game music shop allow players to customize their in-game music experience.