- 1 Humans
- 2 1. Akito Izuki
- 3 2. KK
- 4 3. Mari Izuki
- 5 4. Rinko
- 6 5. Ed
- 7 7. Hannya
- 8 Visitors
- 9 1. Rain Walker
- 10 2. Rugged Walker
- 11 3. Rain Slasher
- 12 4. Shadow Hunter
- 13 5. Relentless Walker
- 14 6. Rage Walker
- 15 7. Student of Misery
- 16 8. Student of Pain
- 17 Yokai
- 18 1. Kappa
- 19 2. Tengu
- 20 3. Nurikabe
- 21 4. Oni
- 22 5. Zashiki-warashi
- 23 6. Karakasa-kozo
Ghostwire: Tokyo has a wide range of characters as the game classifies them. Similar games usually characterize those with speaking roles and outsized influence on the game’s events as worthy of being in a character list. However, Ghostwire: Tokyo also classifies the various enemies (Visitors) and yokai (spirits) you encounter.
Below, you will find a full list of characters is Ghostwire: Tokyo (to be updated in waves). Characters will be listed as they are in the game’s Character tab under the Database option. The one exception is that the main villain of the game will be listed in the first wave even though he is the final human listed in the Database.
The list will be broken down to three categories: Humans, Visitors, and Yokai, though the last entry in the Database do not fall under any of the three categories neatly. Each wave of updates will add to each category as evenly as possible. The number next to each name represents the number that they’re listed in the Database, to be updated as more are unlocked in the game.
Note that there will be spoilers as some information is unavoidable. Proceed with caution.
These are the humans listed in the game. Most of the characters had a working relationship with one of the protagonists, KK.
1. Akito Izuki
The 22-year-old protagonist is on the brink of death when you begin the game. Only by the roaming spirit of KK entering his body was he able to survive a fatal accident he was in on his way to visit his sister in the hospital. Things only get worse once he makes it to the hospital.
He’s taken to the spiritual plane and killed by the main villain, Hannya. Akito makes a deal with KK to fuse with his body to save his sister and ends up surviving. He now works in tandem with KK – after a rocky start, understandably – to purge the city of these evil spirits, save wandering ones, and end the ultimate plans of Hannya.
Akito can be separated from KK during battle! When this happens, Akito no longer has access to Ethereal Weaving attacks or Spectral Vision. He only has his bow and arrows, talismans, and consumables at his disposal. Even his melee attack is for naught as without Ethereal Weaving, it does no damage to Visitors.
To fuse again with KK, approach and hold L2 to absorb him. You can also hold Square to bring him closer to you before fusing.
A detective of the supernatural with an affinity for ether, KK was killed by Hannya just before the beginning of the game. KK’s crew had been working to stop Hannya, but nearly all of them were killed. KK finds Akito’s body and then forms a partnership with the soon-to-be-dead-twice young man.
As a detective, KK’s intuition comes into play in a lot of missions. You can also find his investigation notes lying around or purchase them from special nekomata vendors for 130 thousand meika (currency) a pop. Each set of notes grants you 20 skill points.
KK can be separated from Akito’s body during battle! When this happens, Akito no longer has access to Ethereal Weaving attacks or Spectral Vision. Akito only has his bow and arrows, talismans, and consumables at his disposal. Even his melee attack is for naught as without Ethereal Weaving, it does no damage to Visitors.
To fuse again with Akito, approach with Akito and hold L2 to absorb KK. You can also hold Square to bring him closer to you before fusing.
3. Mari Izuki
Mari is the sister to Akito. As shown in an early scene in Akito’s mind, the 17-year-old Mari was trapped in an apartment fire that left her severely burned and unconscious. Akito was on his way to see his sister when the accident happen that left him fatally wounded only for KK to make his way into his body, saving him.
Mari is then abducted by Hannya and his crew once Akito reaches her hospital room. As he enters, they’re taken to the spiritual plane where Hannya takes Mari, saying something about her being between both worlds. Mari becomes the key to his ritual, signaled by the golden pillar of light.
One of KK’s former partners, Rinko also died while trying to stop Hannya. You first encounter Rinko at KK’s hideout in the scene above, though she is just in her spectral form. Rinko assists you and KK, but it turns out that the Rinko the two had been coordinating with wasn’t actually Rinko, but one of Hannya’s people masquerading as her.
Once you find the truth and free the real spirit of Rinko, she aids you in revealing a slew of torii gates to cleanse, decreasing the fog and allowing more access to the map. She also tasks you with helping her find out what happened to Erika, the youngest member of KK’s crew.
Remember to play The Corrupted Casefiles prelude game (that is free) if you want more info on KK’s crew.
Ed is one of, if not the only member of the crew to escape with his life while attempting to stop Hannya. Ed is also one of the few gaijin (foreigners) as nearly every character is Japanese or based on Japanese lore.
Ed is the scientist and technician of the group. He’s the one who created the Spirit Transmission Device, the payphones you use to transfer spirits from your katashiro. You’ll also receive a side mission from him to view the red moon from different spots and transmit the data.
Ed fled Shibuya just before the barrier was erected with the fog by Hannya. He still assists from beyond the barrier, but Ed’s words to you through the payphones are all pre-recorded.
The person who set the events of the game in motion, Hannya is the man who killed KK and most of his crew and kidnapped Akito’s sister, Mari, for a ritual. His ultimate goal is to open the link between the mortal and spiritual worlds.
You learn through KK that Hannya’s wife died four years prior to the events of the game and since then, he’s done nothing but experiment to resurrect her. He went so far as to sacrifice the life of his daughter to further his experimentation. Hannya basically sees people as nothing more than a means to his ultimate end.
Hannya even used the corpses of his wife, daughter, and KK(!) as the three other mask wearers in his group, imbuing them with spiritual energy while their bodies remain cold and grey.
On a side note, if you purchased the Deluxe Edition of the game, one of the outfits you can don is a Hannya outfit. The game basically says if you can’t beat them, then you might as well join them in its description.
Visitors are the enemies of the game. These (mostly) grey, (mostly) faceless beings can be difficult when swarmed. There are over 20 different Visitors to battle throughout the six chapters – defeating one of each nabs you a trophy. Visitors’ appearance are based on Japanese urban legends.
1. Rain Walker
Described as “born from the hearts of those pushed to the points of utter exhaustion by their work,” Rain Walkers are the grunts of the game, the Visitors you’ll encounter the most during gameplay. They are slim businessmen who may or may not be walking around with an umbrella. Since they’re the main grunts, they’re also the weakest and their cores are exposed much more quickly than others.
They’ll generally rush you and strike with melee attacks. However, if there are any objects in the area, the can launch them at you! Don’t be surprised if you’re fighting and you see a street sign coming your way.
2. Rugged Walker
A step up from the Rain Walker, Rugged Walkers are (literally) heavier versions of the Rain Walker. They’re described as “born from the quiet, underlying rage burning within those who have spent their lives being mercilessly trampled upon,” they’re more likely to use their umbrella to shield against your Ethereal Weaving attacks; in this case, aim for the legs. The umbrella will be destroyed with enough attacks, but it’s best to use your ether efficiently.
Rugged Walkers, as their name suggests, also take far more strikes for their cores to be exposed. If you have a good stock, use Fire Weaving attacks. They’re the strongest, but also comes with the least amount of ether. If possible, keep a distance and use Wind Weaving attacks to whittle its health down.
3. Rain Slasher
Described as “born from the deep enmity that grows from personal conflicts at the workplace,” Rain Slashers carry large machetes befitting of their name. They will rush you and slash you, so keeping your distance is the best strategy.
Like Rugged Walkers, Rain Slashers have more defense and health than the standard Rain Walkers. However, Rain Slashers usually come with a host of Paper Dolls, Students of Pain, Students of Misery, or Rain Walkers with it, so prioritize killing it first and take on the weaker ones after.
4. Shadow Hunter
Of the first four Visitors, Shadow Hunters are the toughest to defeat. Described as “born from the self-destructiveness of those who have lost sight of what they once wished to protect,” Shadow Hunters are identifiable because they’re dressed like police, carrying a baton instead of a machete in their left hands.
They will rush and bash you with their batons, but can also launch ranged attacks. Of the first four, they have the best balance between defense, attack, and speed. The Rugged Walker has a bit more defense, but the Shadow Hunter is more nimble. Unfortunately for you, Shadow Hunters usually are seen with other Shadow Hunters.
5. Relentless Walker
Relentless Walkers are bulkier versions of Rugged Walkers, but are stronger both offensively and defensively. Described as “born from violent mindsets” and prone to rampage, they carry large mauls in their left hands, wielding the massive hammers with ease.
Usually, you’ll encounter them solo, but rarely with other Visitors. The above torii gate had two guarding it, making for a fun yet challenging battle. They will rush you and swipe with their mauls, and their hefty defense makes it so that even the Fire Weaving attacks won’t necessarily stop them in their tracks.
The good news is that defeating one will net you thousands of meika as a reward. When you see them, don’t shy away! Fight them for the meika and experience.
6. Rage Walker
Rage Walkers stand out in one distinct way from other visitors: their skin is red and they have a red aura. Luckily, unlike the Relentless Walker or some others on this list, they can be hit with a Quick Purge to end the fight before it starts.
They’ll rush you in a rage once noticed. It’s best to Quick Purge them so you don’t have to deal with them as they usually come with a few of the lower tier Visitors like the Students of Misery and Paper Dolls.
They’re described as “born from explosive rage. Their anger is so intense that it causes the very land beneath them to tremble.”
7. Student of Misery
Described as “born from the anxieties of young female students,” they are ferocious attackers, but much more tactical in their approach than their counterparts below.
Students of Misery are usually in groups of three, sometimes sitting on top of vehicles or hanging from street lights. If you stay too far, they can do some quick warps to get close to you to launch melee attacks. They will also launch large projectiles at you (with a red aura), so be aware.
Also, you’ll notice that they’re headless. This means there is no headshot option. Luckily, one arrow regardless of the location should kill them, especially if an archery Prayer Bead is equipped.
8. Student of Pain
The counterpart to the Student of Misery, Students of Pain are more aggressive and launch flying wheel kicks as well as sending projectiles your way. Like the Students of Misery, they are headless. They also seem to take one or two more hits with your Wind Weaving attacks to expose their cores.
Students of Pain are described as “born from the restlessness of young male students faced with hazy futures.”
Yokai are a spirits that literally take on any form and have a purpose for everything. Some are said to bring fortune and good luck while others are said to bring misfortune and despair. The yokai you encounter will reward you with a magatama when their spirits are absorbed except for the second entry.
A yokai that is found near bodies of water, kappas are harmless in the game, though their lore would indicate anything but.
They’re known to “drag humans into rivers where they could extract their ‘shirikodama,’ a mythological organ thought to be the source of a person’s vitality.” Those who have their shirikodama removed are said to become cowards.
In the game, you capture a kappa by first offering a cucumber at the designated plate. For this reason, always have a couple of cucumbers in your inventory (can be purchased). Then, the kappa will swim around a bit before making its way to the cucumber. You must wait until it starts eating or it will disappear. You also have to make sure you’re not in its line of sight as you sneak up to absorb the spirit.
The mythical tengu play a unique role in the game: they allow you to grapple them to reach high areas. You’ll see them hovering and rarely, flying around in the sky. Once you unlock the skill through the main story, look to a tengu and hit R2 + X when prompted to grapple to the location.
You can learn a summon tengu skill so that you can summon one to a higher building when one is not present. However, this skill has both the highest magatama (seven) and skill point (45) costs of non-Ethereal Weaving skills.
Tengu are said to be “possessed of exceptionally high spiritual power.”
A yokai “that impedes people’s paths.” These impediments range from “actual physical walls to invisible ones that prevent people from proceeding on a given path.”
In Ghostwire, nurikabe always represent a hidden, blocked passage. It’s usually easy to tell when they’re blocking a path as whatever it’s blocking will have unusually dirty marks. To reveal it, use Spectral Vision (Square), then absorb it for a magatama.
Nurikabe will play a role in both main and side missions, so if you’re stuck and not sure where to go, use Spectral Vision on the slight chance that a nurikabe could be blocking your path.
While generally translated as “demon,” Ghostwire informs you that the term “oni” derived from “onu,” which was used partly to describe unexplainable phenomena (at the time). In time, it morphed to demons and using oni as scapegoats for negative happenings. Oni are also said to inflict pain and suffering on humans (fans of Demon Slayer: Kimetsu no Yaiba will be well aware of this).
In the game, you actually must protect oni to obtain magatama. You’ll first need to find a dog with a red bandanna. From there, use Spectral Vision to speak to it and request to bring out the oni. The dog will request dango – usually kibi dango – before it will lead you to the oni so always have some kibi dango in your inventory!
However, the dog will pick up a “strange scent” and from there, you must defeat around three waves of Visitors as they try to drain the dog of the oni’s power. These battles will be much like the Containment Cube battles with a meter starting at 100 percent and dropping as energy is leeched. Defeat the waves and talk to the dog. The oni will appear and hand you a magatama.
After your first oni, you will find oni markers on the map, indicating where others are located.
The Zashiki-warashi is most likely the first yokai you’ll encounter as it is one of the first side missions available in the game (along with “Deep Cleaning”). Zashiki-warashi are said to bring good luck to those who see them and then live alongside those humans in their homes. They have a child-like appearance.
You will find zashiki-warashi icons on your map just like oni, kappa, and other yokai after more of the map is revealed.
There’s a catch-22 with zashiki-warashi. They’re pranksters who love doing little mischievous things like moving pillows to the feet of humans as they sleep. If treated well, they’ll bring prosperity. However, if treated poorly or driven from the home because of their pranks, any good fortune the yokai brought vanishes.
Basically, they’re kids who like to have fun, so treat them well or have misfortune befall you!
Karakasa-kozo are yokai that truly embody the fact that they can be literally anything. In this case, karakasa-kozo are umbrella yokai that often display their prominent tongues through their large mouths. They’re thought to be “tsukumogami,” a tool that developed a spirit after years of use.
In the game, you will have to sneak up behind karakasa-kozo and absorb them for a magatama. Beware as if they see you, they will disappear and you’ll have to try again. Use Spectral Vision to track their movement like with the kappa and then, when it stops, sneak up on it and nab your magatama.
For now, there’s your list of characters in Ghostwire: Tokyo. The good news is that you’ll encounter most or all of these early in the game. Remember, this list of characters will be updated.
This article was updated on March 27.