FIFA is one of EA Sports’ most popular game franchises and for good reason. As the most accurate football (soccer) simulator around, it has a global appeal that other sports games struggle to match. Even so, FIFA 23 has proven itself to be a massive record-breaker and the numbers are up in a variety of ways. Here’s a closer look at why this game has been so popular, the records that it’s broken, and the future of the series.
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A closer look at the numbers
The numbers up for FIFA 23 are quite impressive as it gained over 10.3 million players in its first week of sales since its launch on September 20, 2022. This was a massive record-breaking number of players and made the game the biggest launch in EA Sports history. Other impressive stats include:
- 1.7 billion games played across 200 nations
- 4.3 billion goals scored
- 15.7 billion minutes played equivalent to 30,000 years
These numbers are amazing, but so is the amount of content included in the game. FIFA 23 features over 700 teams and 19,000 players. It also has over 100 stadiums, 30 leagues, and 300 partners. As of November 1, 2022, FIFA 23 recorded revenue of $1.9 billion.
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The end of FIFA games?
While having the numbers up as high as they were for 23 was a huge win for EA, this may actually be their last official FIFA game. Instead, the next installment in the series will be called EA Sports FC with “FC” presumably standing for “football club.” In any case, losing the license and having to revert to a more generic product isn’t exactly good news for EA. However, it might be good news for FIFA and it has a lot to do with why the two companies broke up in the first place.
FIFA president Gianni Infantino stated that breaking up with EA will allow the brand to work with a larger variety of third-party publishers and development studios. This will give players more choices when it comes to how they consume the brand and the games based on it. Infantino expressed his opinion that the brand is so powerful that it will be able to carry itself just fine without working with a major company like EA. Whether or not this is true, it could be good news for the studios that they work with assuming that they can afford the licensing fee for such a high-profile brand.
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