Gameplay, at least in the early stages of FIFA 22, has definitely seen some improvements from a largely disappointing edition last year.
Despite this, the level of realism has been in a trade-off with arcade elements that have slowly trickled into the gameplay over the years.
Luckily, players have several customisation tools at their disposal, with the FIFA 22 sliders being the best way to create an authentic experience.
FIFA 22 sliders explained – what are sliders?
Sliders are the control elements on a scale (usually from one to 100) that allow you to tune attributes or the likelihood of events in games. By default, these settings are set to 50 out of 100.
In our early experience of FIFA 22, the most notable changes come have through adjustments to defensive marking and positioning, as well as pass accuracy and speed. Particularly in midfield, several FIFA players have rightly complained about central midfielders struggling to defend oncoming attacks.
It must be noted that these settings are likely to change subtly over the coming weeks, with multiple patches set to be rolled out over that time.
There are six difficulty levels in FIFA 22: Beginner, Amateur, Semi-Pro, Professional, World Class, Legendary. These set the difficulty level of the opponents when playing against the CPU, with Beginner being easy and Legendary being the most challenging.
How to change the sliders in FIFA 22
Head to the game settings (cog icon) in the main menu and select settings. Here, you will find the multiple tabs of customisation that we’ll be adjusting.
For these realistic FIFA 22 slider settings, we recommend playing on Legendary difficulty, but to ease into the action, World Class is a good place to start.
Realistic FIFA 22 game set-up and sliders for Career Mode
For a game on FIFA 22 with realistic stats, we recommend the following slider settings.
Keep in mind that while eight or ten-minute halves seem long, a game, even with the cut scenes, should never take longer than around 25 minutes.
To achieve a true and authentic football experience, you’ll want to control the fate of every possible phase of play for your team. Still, if you’re playing an exhibition game with a friend or online, these settings are almost certain to be different.
|Half Length||8-10 Minutes|
For player sliders affecting injuries, we’re going to bring up the frequency to 80, but bring the severity down to 40 to simulate the knocks received by players. This one is more down to personal choice, however, these slider settings are more reflective of professional play.
These next figures affect the relative ability of human and CPU-controlled players to execute desired actions in-game.
Figures uneven across human to CPU are to counter flaws in the AI in comparison to human play. Central midfielders, at present, have trouble following threats through the middle, and AI defences also have issues latching on to attackers.
You should note the amendments to sprint settings. At first, they look drastic, but these slider settings changes are far more subtle. Rather than speed being basically the sole factor in two players going toe-to-toe, the tweak brings players’ weight and strength a little more into play.
Shots have a bit more variation, but a brief adjustment to goalkeeping ability accounts for this as well.
|Skill||Player Setting||CPU Setting|
|Line Length (Def. Line)||40||45|
|First Touch Control Error||90||90|
Recommended FIFA 22 Career Mode settings
Here are our FIFA 22 recommendations, both in terms of sliders and settings, for you to enjoy a realistic Career Mode experience. Given that you’ll be starting the season after the first transfer window, we recommend picking the team that your club of choice had at the end of the window.
- Match Difficulty: Legendary
- Half Length: 8 minutes or more
- Currency: Personal Preference
- European Competitions: Enabled
- Transfer Window: Disabled (first window)
- International Job Offers: Optional
- Negotiation Strictness: Strict
- Financial Takeover: Disabled
If you’d like a FIFA gameplay experience more akin to that of real football, try out the sliders and settings shown on this page. For a bonus element, change the camera to the ‘Broadcast’ setting to create a life-like viewing experience.
All FIFA Sliders Explained
Below you can find an explanation of all the sliders:
- Player Attributes: When playing Kick Off with Match Day Live Form off you can choose to play with either unique or balanced values for player attributes.
- Game Speed: Sets the gameplay speed.
- Sprint Speed: Modifies the team’s maximum sprint speed.
- Acceleration: Modifies the time it takes a player to reach their maximum speed.
- Shot Error: Increases/deceases the amount of error applied to a team’s normal shots. Does not affect other types of shots like finesse.
- Pass Error: Increases/deceases the amount of error applied to a team’s ground passes. Does not affect other types of passes.
- Shot Speed: Increases/deceases the speed of a team’s normal shots. Does not affect other types of shots like finesse.
- Pass Speed: Increases/deceases the speed of a team’s ground passes. Does not affect other types of passes.
- Injury Frequency: Increases/deceases the injury frequency of teams.
- Injury Severity: Increase/decease the severity of a player’s injury.
- Goalkeeper Ability: Increases/decreases the goalkeepers saving ability.
- Marking (Positioning): Increases/decreases how tightly defenders mark opponents.
- Run Frequency (Positioning): Increases/decreases the number of runs teammates will make.
- Line Height (Positioning): Specifies how high/low the defensive line will position themselves.
- Line Length (Positioning): Specifies how stretched or compact the team will try to keep for the length of the pitch.
- Line Width (Positioning): Specifies how stretched or compact the team will try to keep for the width of the pitch.
- Fullback Positioning: Increases/decreases how far forward fullbacks will push.
- Power Bar: Modifies how fast/slow the power bar fills when any type of shot or pass
- First Touch Control Error: Increases/decreases the amount of error applied to a team’s first touch control.
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